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Found 20 results

  1. 1) Two units are engaged with each other in melee, miniaures are in base contact. Here comes the activation of other units. If the actions of other units are affected, that the base to base of models breaks between some figures from these two units (e.g. the model from unit A is killed and the model from unit B is no longer base to base with it), is it immediately after how this happens, should model freed of base contact be moved to base to base with another opponent's model? Should you only do this during melee or always? 2) Is it possible to add a melee model that is at a different height than the other models in his squad that was involved? For example, move the model down from height 1.
  2. Can you kill both droidekas if you attack one while in melee? How do droidekas in base contact with other units work.
  3. Hello. 2 units are separated only by a barricade, and each unit leader is in base contact with this barricade. Can a melee occur even if there is no base contact between the minis ? Thank you
  4. Let's take two single model units for simplicity e.g. Vader and Luke that are engaged. Can you move around a unit you are engaged with? e.g. Vader is moving to another side of Luke to get range and Force Push another unit.
  5. Vader is in a melee with a Magna guard unit and a B1 unit, if a friendly unit also joins the melee by base contacting the B1’s can they also attack the Magna guard?
  6. Our new Dewback model engaged a rebel speeder which has the compulsory SPEEDER keyword. When the speeder activates what can it do? can it stay still and melee, does it have to compulsory move, normally it costs all actions to disengage from melee, how is this affected by a vehicle with compulsory speeder move? thanks Andy
  7. Luke Skywalker is engaged by a unit of B1s, some of those B1s can't fit into the melee because Luke is directly next to a unit of rebel troopers, so those B1s sit in cohesion with leader. The following activation that rebel trooper unit moves away, leaving room for the B1s to now snap into the melee, do they do so, or do they stay in cohesion. If they stay in cohesion, would they snap in on next activation, when they next take wounds, or never?
  8. In a single move can a dewback move through a unit to displace them and then still be in melee with that unit?
  9. If an enemy unit moves into base contact with a unit that has a standby token, and that unit with the standby has to move minis to get all of the unit into melee…does it lose the standby token? Is this considered a move? Or can standby be triggered first?
  10. Do the key words on the bowcaster wookie (impact 1 and pierce 1) apply to melee, or only to the ranged weapon?
  11. Hello there! I find a close questions in this forum, but whant to be shure of it Can a unit start mele after disembark if he have "charge" ability? If a vehicle that is transporting that unit has performed more than one standard move, can unit still charge as normal after disembark? Thank you!
  12. can you move a second or third unit into melee with a unit (luke or vader or han or rex) that is already surrounded by other minis and there is no room for the unit leader moving into melee to be placed?
  13. On a turn where Obi Wan's 'Knowledge and Defence' is played, Grievous attacks a clone unit in melee within range 1 of Obi Wan. When Obi Wan uses Guardian against hits from the melee, is he still able to spend dodge tokens to deflect wounds back on Grievous on surge results, even though Grievous is in melee and Obi Wan is not?
  14. When a vehicle that is transporting a unit is defeated, can the transported unit be placed in melee as long as it's also placed in base contact with the transport?
  15. Greetings, Unit A performs a standard move into melee with unit B who has 1 mini inside a piece of difficult area terrain and one outside. If unit A's unit leader enters base contact with the mini outside of the difficult terrain, with melee cohesion forcing you to place minis into difficult terrain, would you still suffer the effect of difficult terrain with the standard move into melee?
  16. Hello There (this is starting to be a tradition...) I've been asked that, which maybe it's a rare situation: When you disembark you can't start a melee by moving the unit leader in base contact with an enemy. Let's say you disembark, move to a terrain piece and trigger Scale, so you get a free clamber. Could you start a melee when you perform that clamber? Thank you!
  17. If force push is used on a unit that within range 1, but the target unit leader is further away from base contact than a speed 1 move, can the force user use cohesion of non-unit leader minis in the target unit to make base contact and start melee/become engaged? Thanks!
  18. Do Creature Trooper units, as Tauntaun Riders, count as "engaged" in melee? So they and the unit they are engaged with can not shoot or be shooten?
  19. Can a player using Vader’s Might place an enemy unit it is moving in a way that it is touching 2 friendly units and start an engagement with both units?
  20. I am looking for clarification regarding vehicle movement and how that interacts with starting a melee. I understand that vehicles can be in melee, but cannot be engaged, and normally, units without a melee weapon cannot start a melee. However, near the end of the Transport X: Closed entry, it says the following: A vehicle without a [melee symbol] weapon cannot move into base contact with an enemy unit unless it is displacing that unit. Could you describe the movement the vehicle would have to take to fulfill this apparent exception to the rule about a vehicle moving into base contact without a melee weapon? Secondly, would the enemy unit on the receiving end of the base contact from the vehicle complete the 'snapping' steps outlined in the Melee entry in the RRG?
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