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Showing results for tags 'minefield'.
When a mine detonates twice, are defeated minis removed after the first attack, and before the second attack? If so, once the minis are removed the unit is now outside of range 1 of the minefield condition token. Does the unit defend against the second attack? Thank you for your time.
Hi If you move into range 1 of a mine during the deployment step via the Scout keyword, does it detonate? Can you start losing dudes before the first round even begins? If yes, does unit hitt had suppression? thx
I have two questions about the AA/5 that I'm unsure of. 1) LOS blocking recently came up in a discussion and I'm getting conflicting information. There's this comment on the official FAQ page... Question: What happens if a non-repulsor unit moves into range 1 of a condition token while the "Minefield" condition card is in play, but line of sight to that token is blocked by a repulsor vehicle mini (that didn’t trigger the Minefield effect because it is a repulsor)? Does the token fail to detonate? Answer: Correct, the condition token does not detonate, because vehicles block line of sight and therefore line of sight cannot be drawn from the token to the unit that moved into range 1 of it. But..... the rules on page 84 say 'repulsor vehicles do not obscure other minis and do not provide cover.' and 'Vehicles can block line of sight.'. HUH?! How does something not provide cover/obscure AND block LOS? 2) Could a friendly mini (say Luke or just some random Fleet Troopers) climb/clamber/jump onto the top of the vehicle?