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Found 9 results

  1. If a Ship (or Squadron, Token etc.) is entirely overlapping an Obstacle are the Ship and Obstacle "at distance 1/close range" and/or "within distance 1/close range" of each other? E.g. if a ship is entirely overlapping the rift in Rift Assault (and is speed 1 or lower), does it suffer the damage card from the objective and is its speed temporarily reduced by one when it resolves its "Determine Course" step? [Also potentially relevant to Minefields (placing tokens entirely on obstacles), Abandoned Mining Facility, Contested Outpost, Doomed Station and Holonet Override (if you are really careful and can get a ship entirely on the station), Hired Scum (deploying squadrons entirely on obstacles), and Rift Ambush.] It was a weird edge case that came up on the Discord a few days ago - if you could fit something entirely on an obstacle was it still "at" distance 1 of it. The rules for measuring distance don't really cover that situation as Armada has no distance 0 (and it is hard to measure "closest point to closest point" when all points are touching). Or perhaps a better way of putting it is: If a ship or squadron is entirely overlapping an obstacle, at first glance it would seem that no portion of it is inside the distance 1 (or close range) band of the obstacle, as it is all closer than that. But then we're getting into infinitesimals and so on. Basically I was just looking for something to confirm that weird edge case that things that are entirely overlapping are still at distance 1 of each other.
  2. My friend and I found ourselves in an odd situation. Kingpin is standing between Hawkeye and Wasp; Hawkeye is Dazed. Kingpin, as part of Hail to the King, throws Wasp at Hawkeye (as that's the only way to damage her with the throw within range). Two minor questions I think I know the answer to, plus one 'main' question. Minor 1) Throwing a character at a dazed character. My read is that nothing happens to the Dazed character (they're as beat up as they can be), but the thrown character still suffers from the collision. Is that correct? Minor 2) Kingpin is in the way, but as per Page 17 of the rulebook: "Ignore the character performing the throw and any terrain features the thrown character started overlapping when determining a thrown character’s collisions." So I assume Kinpin can throw Wasp through himself, no problem. The Big Question: Wasp is well within range to collide with Hawkeye per the movement tool, but she can't land next to him because Kingpin is in the way. So as per Overlapping on Page 15, "If a character is thrown or pushed and would end that movement overlapping another character’s base or a terrain feature, it stops along the movement tool at the last position that was not overlapping a character’s base or a terrain feature." The question, then: Does she still suffer a collision with Hawkeye, even though she has now "bounced" back to the opposite side of Kingpin?
  3. With grappling struts, do you suffer the effects of the asteroid/debris could when you first overlap them (before they activate)?
  4. Hi, I was wondering if you when you use Adaptive Ailerons and you overlap obstacles do you still take the effects of obstacles? For instance do you lose your perform action step before you execute your dial maneuver? Or do you still get your actions since you have not revealed your dial yet? Thank you!
  5. When a character Transforms can they place the the new form of themself overlapping (but within Range 1) of their previous form? Example: Can Ant-Man Transform from Tiny to Normal but remain in the same (or almost the same) position as long as the new form is within Range 1 of his previous form? Thank you
  6. Hi! If a character is uploaded on a scenery element, can it be Throwed or pushed? Thanks
  7. Hi, the fit rule specify the character has to be able to balance, but the movement specifies it cannot overlap a terran feature, my question is, is this position of venom legal? Because if not, then venom ro hulk would never be able to stand on top of a car
  8. Still bit more clarification needed, though this has been asked previously, but I see this being played wrong all the time (afaik). 1) Are you allowed to measure your movement with base of the miniature? Meaning, you first move the mini somewhere along the movement stick, then using range tool reposition the miniature (relating to 1 more more miniatures). As it has been said many times, base is not a measuring tool, so before moving the miniature are you expected to remove range tool from the board? 2) Overlapping versus balancing. This seems to be constantly played in a different way I think it should. Consider a building with width of 50 mm. According to overlapping rule, Hulk with 60 mm base cannot be positioned on the top of it, even though it can easily be balanced there, correct?
  9. I see a lot of people in the Facebook group sharing a screenshot from a question where someone asks the difference between contacting and overlapping. The AMG answer to this question was that they are functionally the same thing. If this if the case does this mean that whilst moving my movement template cannot contact a terrain feature larger than the size of the character I am activating? Or are they actually different categories as implied by the rulebook identifying them separately? Thanks.
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