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Showing results for tags 'resolve command card effects'.
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If Player A plays Agent Kallus' ISB Investigation command card (a two-pip) and his opponent, Player B, plays Chewbacca's Notorious Scoundrels command card (a three-pip), who decides the order of the resolution of the command cards? For example, let's say Player B has Han Solo's Sorry About the Mess command card in his discard pile, and Player A wants to prevent that card from being played next turn. Is there any way for Player A to have Notorious Scoundrels resolve first (assuming Player B uses it to return Sorry About the Mess to his hand) and then resolve ISB Investigation and choose zero for the pip value? Does the player with priority have to resolve his command card first or is there a choice? Does Red Player/Blue Player matter in this situation? Thank you.
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The order of resolving command card effects says they occur when revealed starting with the blue player. Is below the proper order this would work or would the Cunning keyword affect the outcome? The blue player is Rebels playing Hold at any cost, giving out the aims and standby tokens. Then the red player resolves Annihilation Looms stripping the standby tokens from the suppression tokens added. Alternatively The blue player is Empire playing Annihilation Looms and gives out the suppression tokens. Then the red player resolves Hold at any cost, giving out the aims and standby tokens which are not lost due to the suppression they already have.
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- annihilation looms
- hold at any cost
- (and 2 more)