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Showing results for tags 'setup'.
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Two questions about setting up Salvage Run. 1) What counts as placing the station in the center of the table? Does the station need to touch the center of the table or does the second player need to attempt to line up the station's center with the table center? 2) When placing obstacles, do they follow normal restrictions in addition to needing to be placed within 1-5 of the station? (i.e. they can't be within 1 of another obstacle and they can't be 1-3 of a player edge)?
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When do players reveal their objectives? Can the second player know what objectives the first player had chosen for his fleet? Thanks!!
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When selecting a crisis you randomly discard one your three extracts or secures before selecting one of the remaining two to be used in the game whilst your opponent does the same for the opposite crisis type. Are the discarded crisis face up or face down? Face up will obviously provide additional information to players one what they could be facing. Thanks,
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Can I voluntarily eliminate or not deploy my ship or squadron during set up? For strategic purposes... If so, what happen to them? Are they counted as destroyed (and added to my opponent's score)?
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If a small based long mover deploy opposite a D/E objective can it advance twice and be within 1 of said objective? While measuring it seems very tight and due to minor variations (Size of gamemat with expansion/shrinkage, measurement of objectives varying slightly) this can change either way. Is there an intent here that we can follow? First turn plays and deployment might be impacted heavily depending on if this works or not. It might also give an advantage to a local player knowing the exact size of a mat being played on if we get to having events with traveling involved (or just playing at someones home will given the mat owner a slight advantage in the game). Of course all this is given on nothing blocking landing zones between the objectives. Assume 0 terrain between the deployment and the opponents side objective and also it is the first activation so no other character are blocking any potential landing spots.