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Found 11 results

  1. Hi, Can a unit withdraw from melee using free action from Yoda's Guidance action?
  2. Withdraw is considered move action can unit perform it by spending standby token?
  3. Good afternoon, I have two questions: 1. Can a creature trooper with the Reposition keyword, such as a dewback, use Reposition after a move that puts it into contact base to base with an enemy unit? 2. Can the same dewback use Reposition at the start of a Withdraw movement? Thank you.
  4. You cannot withdraw if your maximum speed is zero, but can the keyword Spur be used to counteract this? e.g. Operative Vader has an immobilize token and is in combat. Can he use Spur to withdraw from combat? If you are panicked and immobilized, do you have to follow the panic rules and Spur to be able to withdraw from combat (assuming Spur is able to counteract the speed zero withdraw caveat)? Thanks.
  5. Ai: Move requires that you make a Move action when it triggers. Movement does not include Withdraw as part of the description of Move actions in the first bullet point, but Withdraw does say that Withdraw is a Move action. Can you Withdraw when Ai: Move is triggered?
  6. Creature trooper is engaged by 2 or more trooper units. Can the creature trooper withdraw from the engagement?
  7. Sorry if the question is not a sharp one, but I play once in a while and with all the changes with the rules, sometimes I get confused. If a Tauntaun riders unit engaged, withdraws, using its entire activation, can it use their abilities agile and relentless and, this way, make a range attack and gain a dodge token? And, in case the unit withdraws and make contact with another unit, and use relentless, can also use ram? Thanks, and sorry again!
  8. Can I use New ways to motivate them in a dewback, suffer a wound, do a free action and then withdraw? "When a creature trooper or emplacement trooper withdraws, it can perform free actions and use abilities. It must still spend all available actions and performs a speed-1 move" "When a Friendly non Darth Vader trooper unit with a face up order token activates it may suffer one wound to perform one free action".
  9. Hello There! Trooper Unit A activates and performs an action/move/attack. Trooper Unit B has a standby token, LOS and in Range 1-2 to Unit A. He spends the standby token to perform a move action, moving the leader in base contact with a model of unit A, successfully starting a melee and being engaged. Unit A continues his activation, it just has 1 action remaining. Could it disengage? Thank you!
  10. Would an End of Activation attack, such as from the Air Support command card, be able to be made if the unit panics during their activation. Similarly would it be able to make the attack if it withdraws? When reading the panic entry it seems like it wouldn't prevent end of activation abilities as it only affects actions taken during the perform actions step. Conversely Withdraw seems like it would prevent it based on this line from the RRG entry on pg 86 "To withdraw a unit must use its entire activation and spend all of its available actions to perform a single speed-1 move." A withdraw takes a unit's "entire activation" which could encompass the End of Unit Activation step, preventing the attack. Thanks!
  11. Howdy! When a creature trooper withdraws is it allowed to use relentless off of its speed 1 move? Also, in the case of the drawback are they allowed to spur into a speed 2 move when they withdraw?
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