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Charge tokens and Arm keyword


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Posted (edited)

From the Arm keyword:

”Charge tokens cannot overlap any objective, condition, or other charge tokens and must be placed on a flat surface completely flush with that surface.”

 

1) Is it permissible to shift the position of an objective token on a Key Position prior to placing a Charge token?

2) If the surface itself is not flat, eg a crate with indents/ridges, or an area terrain with static grass/flock, does this mean that the Charge token cannot be placed there?

3) If the board itself is also textured, does this realistically mean that Charge tokens cannot be placed at all?

Cheers!

Edited by Podfrey
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  • Podfrey changed the title to Charge tokens and Arm keyword

Hello,

21 hours ago, Podfrey said:

1) Is it permissible to shift the position of an objective token on a Key Position prior to placing a Charge token?

Yes, it is permissible to shift the position of objective tokens placed as a result of the Key Positions (and Payload) objective cards. The position of these tokens is not important and they do not block the movement of miniatures. They are used to mark important pieces of terrain.

21 hours ago, Podfrey said:

2) If the surface itself is not flat, eg a crate with indents/ridges, or an area terrain with static grass/flock, does this mean that the Charge token cannot be placed there?

3) If the board itself is also textured, does this realistically mean that Charge tokens cannot be placed at all?

Charge tokens should be placed flush with the surface on which they are placed and may not be placed standing on their side. They may be placed on textured surfaces or terrain, so long as they are placed as flat as possible and stable in that position.

Hope this helps,
Seth

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