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When both players can trigger abilities at the start of a unit's activation which one has the priority?

For example, Jango Fett may activate Not So Fast at the beginning of an enemy unit's activation, while Rex can use Get A Move On, Soldier at the beginning of his activation. Which character uses his ability first? Also, if Rex goes first can Jango still use Not So Fast even if Rex's dash put him outside of range 3 from Jango? 

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On 6/13/2023 at 5:06 PM, Firefly said:

When both players can trigger abilities at the start of a unit's activation which one has the priority?

For example, Jango Fett may activate Not So Fast at the beginning of an enemy unit's activation, while Rex can use Get A Move On, Soldier at the beginning of his activation. Which character uses his ability first? Also, if Rex goes first can Jango still use Not So Fast even if Rex's dash put him outside of range 3 from Jango? 

Appendix A covers this. When two effects share the same timing and no attack is in progress, active player triggers and resolves all of their abilities first. Then go to the next player in turn order.

If the next player finds that their trigger is not met at this time, that ability cannot trigger.

In this specific scenario, the two rules do not share the exact same timing though. As can be seen in the activating a unit timing chart, Tactic abilities (CC-7567 Captain Rex) will occur before Reactive abilities(Jango Fett, Bounty Hunter).

Jango Fett, Bounty Hunter cannot use Not So Fast as the activating character is not within Range 3 when he would be able to use it. This would be true in this scenario and the scenario where both shared the exact same timing.

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