Spawacz Posted June 14, 2023 Posted June 14, 2023 Rules: "The player resolving a Push positions the indicated range tool with one end touching the Pushed object. Move the Pushed object along the full length of the range tool, centered on the tool. (...) As a Pushed or Pulled object moves along the range tool, it stops if it contacts a terrain part that is at the same or higher Elevation than the Pushed or Pulled object, another object that is at the same or higher Elevation than the Pushed or Pulled object, or if it would contact or overlap another character’s base." What's the proper method of resolving push? A model is placed at the end of the range tool and then you check whether the placement is correct OR a model is "moving along" the range tool up to first condition that stops its movement? Example that rose this question: Ventress and Rex are standing on one piece of terrain, another terrain piece with the same elevation and a small gap is standing between those 2 terrain pieces. Ventress decides to use Force Push on Rex pushing him in the direction of the second terrain piece, force push is range 3 which is enough to place Rex on the terrain piece with the same elevation. I see two interpretations of this: 1) Rex is just placed on second piece of terrain with the same elevation 2) Rex "slides" over the range tool, falls down into the gap, then stops on the wall of the second terrain, as now the second terrain is on higher elevation than he is. Which one is correct?
Thoras Posted July 28, 2023 Posted July 28, 2023 On 6/14/2023 at 3:25 AM, Spawacz said: What's the proper method of resolving push? A model is placed at the end of the range tool and then you check whether the placement is correct OR a model is "moving along" the range tool up to first condition that stops its movement? The second one. A model moves along the tool during a push. On 6/14/2023 at 3:25 AM, Spawacz said: Example that rose this question: Ventress and Rex are standing on one piece of terrain, another terrain piece with the same elevation and a small gap is standing between those 2 terrain pieces. Ventress decides to use Force Push on Rex pushing him in the direction of the second terrain piece, force push is range 3 which is enough to place Rex on the terrain piece with the same elevation. How have you defined those pieces of terrain? Are they separate terrain features? On 6/14/2023 at 3:25 AM, Spawacz said: I see two interpretations of this: 1) Rex is just placed on second piece of terrain with the same elevation 2) Rex "slides" over the range tool, falls down into the gap, then stops on the wall of the second terrain, as now the second terrain is on higher elevation than he is. Which one is correct? 1. This one is incorrect 2. This is closer, but not correct either. When you begin a move, you determine the characters elevation at the start of the move and it is considered to be at that elevation until the end of the move. How this works will depend on how you have defined the terrain. It sounds like you are talking about two entirely unconnected pieces of terrain, meaning they are likely defined as two different terrain features. If this is correct, then Rex will stop when he contacts the second terrain feature per bullet 1 of the push/pull rules found on page 24 of the current rulebook. He would then be placed in the gap
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