TheRealShano Posted June 22, 2023 Posted June 22, 2023 (edited) Hi Team! Point 8 in the Timing Chart outlines "Starting from one of the orange Options at the far left of the attacking character’s Combat Tree, the attacker chooses a number of Options equal to the number of successes they have, applying all effects of the chosen Option before choosing the next one." Point 9 is application of damage. On page 32 of the rule book under Combat Tree, the Active Ability wording states "When Active effects appear in a chosen Combat Tree Option, they are resolved after all Directed effects have been resolved and the Damage pool has been applied to the defending character." Scenario: Kalani (the boss) scores enough hits to achieve a full tree and I choose to go straight across the middle. I have 8 damage in the pool, and in order: 1. Shove (Directed) 2. Active Ability (Personal) 3. Reposition (Personal) 4. Shove (Directed) My understanding of the timing is that this would result as: Timing Chart step 8: 1. Shove 2. Reposition 3. Shove Timing Chart Step 9: 4. Damage applied 5. Active Ability (9b?) Is this the intention of how this should be played? Edited June 22, 2023 by TheRealShano
Thoras Posted July 8, 2023 Posted July 8, 2023 Close. The Active ability would resolve in step 10c and the damage would be added to the pool at each step, rather than a lump sum. Timing Chart step 8: 1. 2 Damage added to the Pool 2. 1 Damage added to the Pool, 1 Shove (in any order) 3. 1 Damage added to the Pool, 1 Active ability use triggered to resolve later 4. 1 Damage added to the Pool, 1 Reposition (in any order) 5. 3 Damage added to the Pool, 1 Shove (in any order) Timing Chart Step 9: - Damage applied Timing Chart Step 10: 10a - 10b - 10c - The Activity ability is chosen and resolved 10d - 10e -
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