Jump to content
Welcome! ×
Atomic Mass Games Forum

Recommended Posts

Posted (edited)

Hi Team!

Point 8 in the Timing Chart outlines "Starting from one of the orange Options at the far left of the attacking character’s Combat Tree, the attacker chooses a number of Options equal to the number of successes they have, applying all effects of the chosen Option before choosing the next one."

Point 9 is application of damage.

On page 32 of the rule book under Combat Tree, the Active Ability wording states "When Active effects appear in a chosen Combat Tree Option, they are resolved after all Directed effects have been resolved and the Damage pool has been applied to the defending character."

Scenario:   Kalani (the boss) scores enough hits to achieve a full tree and I choose to go straight across the middle.   I have 8 damage in the pool, and in order:

1. Shove  (Directed)

2. Active Ability (Personal)

3. Reposition (Personal)

4. Shove (Directed)

My understanding of the timing is that this would result as:

Timing Chart step 8:

1. Shove

2. Reposition

3. Shove

Timing Chart Step 9:

4. Damage applied

5. Active Ability (9b?)

 

Is this the intention of how this should be played?

Edited by TheRealShano
  • TheRealShano changed the title to Timing of Active Abilities from the Combat Tree
  • 3 weeks later...
Posted

Close.

The Active ability would resolve in step 10c and the damage would be added to the pool at each step, rather than a lump sum.

Timing Chart step 8:

1. 2 Damage added to the Pool

2. 1 Damage added to the Pool, 1 Shove (in any order)

3. 1 Damage added to the Pool, 1 Active ability use triggered to resolve later

4. 1 Damage added to the Pool, 1 Reposition (in any order)

5. 3 Damage added to the Pool, 1 Shove (in any order)

Timing Chart Step 9:

- Damage applied

Timing Chart Step 10:

10a -

10b -

10c - The Activity ability is chosen and resolved

10d -

10e -

Guest
This topic is now closed to further replies.
×
×
  • Create New...