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Vader’s might and detonate timing


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Hey there,

What is the solution in this scenario: I used Vader’s might to place trooper minis unit at range of charge/minefield token. Due to the Vader might effect 2 minis became killed. What is important, I placed only these 2 minis exactly at range of the charge token. My opponent chose these 2 minis to be killed, then the rest of the unit is no longer at range of the token. Should the detonate effect be resolved for the entire unit?

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Hello,

As the unit being placed by the Vader's Might free action is not performing a move, it will not trigger and resolve any condition tokens placed as a result of the Minefield condition card, irrespective of their range to a condition token.

Hope this helps,
Seth

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