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Wounding attacks; that trigger 'Revenge' mechanics timing???


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A conversation prompted the question, if character A wounds character B with an attack, and then character C uses an identity or reaction to interact with character A - and apply strain does character A suffer the strain damage at the 'end' of their attack action, AND if character A was part of a 2 character unit - would the strain trigger at the end of the combat action; irrespective of whether the other character in the unit makes an attack?

At what point is the attack (or effect) considered resolved?

And are effects that are contingent on an effect resolving (ie being finished) new instances, or somehow nested events within the effect that had to be resolved before they can trigger?

Thanks

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On 2/2/2024 at 8:54 PM, desertspiral said:

A conversation prompted the question, if character A wounds character B with an attack, and then character C uses an identity or reaction to interact with character A - and apply strain does character A suffer the strain damage at the 'end' of their attack action

At the end of the attack, not the combat action. If Strained exists at step 10e of an attack, it will trigger and resolve.

On 2/2/2024 at 8:54 PM, desertspiral said:

AND if character A was part of a 2 character unit - would the strain trigger at the end of the combat action; irrespective of whether the other character in the unit makes an attack?

It would trigger at the end of Character A's attack

On 2/2/2024 at 8:54 PM, desertspiral said:

At what point is the attack (or effect) considered resolved?

This depends on the particular effect, so we can't give a generic answer. Step 10 for attacks, but remember all of step 10 is still a part of the attack

On 2/2/2024 at 8:54 PM, desertspiral said:

And are effects that are contingent on an effect resolving (ie being finished) new instances, or somehow nested events within the effect that had to be resolved before they can trigger?

We'd need to discuss specific examples.

If we use Ahsoka Tano, Jedi No More's Fierce protector as an example....If that is triggered as a result of the damage pool for an attack being applied, it occurs in step 10d of that attack. This then becomes a nested effect that is resolving during the attack that triggered it. At the end of resolving Fierce Protector and anything triggered by it, you would return to 10d of the original attack and finish resolving it

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Thanks for the answerer and just to clarify my understanding:

Step 9 applies damage.

step 10 reconciles all of the effects that happen [b]after[/b] an attack is resolved.

Step 10 (a-b) reconciles effects of the attack (expertise)

Then step 10 (c-d) reconciles player generated effects from the attack, including and not limited to:

Active ability symbol

I'm always first kid

Deflect

Flow of the force

Fierce protector

Step 10 (e) resolves non player effects such as:

Strain

Challenging the odds

~~

Where is the point that describes when the attack is resolved.  It is implied that it occurs in the void between step 9 and 10.a

Except that 10.a is still reconciling the attack. 

Does it matter?

~~

If the intent of Fierce protector (et al.) is that they resolve at 10.d then so be it.

 

Thanks again!

 

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Quote

 

Where is the point that describes when the attack is resolved.  It is implied that it occurs in the void between step 9 and 10.a

Except that 10.a is still reconciling the attack. 

Does it matter?

The attack timing chart captures all steps of the attack, from step 1 to step 10E. The attack is finished once 10E is complete. 

The rules that reference the attack being resolved are referring to timing step 10. The sub-steps of 10 refer to different rules that may resolve during this timing window. 
 

 

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