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Timing of movement struggle/momentum tokens and checking struggle victory conditions


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Turn steps, as shown in Rulebook, state that:

  • step 7: Unit activation ends
  • step 9: Active player moves Struggle token
  • step 11: Struggle winning conditions are checked

With that in mind, how this scenarios would be correctly resolved?

1: A is the active player. B player momentum token is next to struggle token. Because of a reactive ability (Jango´s not so fast, for example), A active unit is wounded, so its activation ends (so turn steps skip to step 7) and B gains momentum (that should be placed where struggle token is). How is this resolved?:

  • B player momentum token should be placed where struggle token is, so inmediately wins the struggle.
  • In step 9, A player moves the struggle token as many spaces as objectives are controlled. In step 11, B player's last momentum token is not in the same space as struggle token, so B player turn begins.

2: A is the active player. B player momentum token is next to struggle token (B is playing Han Solo). A wounds a B unit so B player, using "Let's keep a little optimism here" ability places a momentum token than should be placed where struggle token is. How is this resolved?

  • B player momentum token should be placed where struggle token is, so inmediately wins the struggle.
  • Player A activation continue, in step 9, A player moves the struggle token as many spaces as objectives are controlled. In step 11, B player's last momentum token is not in the same space as struggle token, so B player turn begins.

 

Rules state that "player wins the Struggle if that player would place a Momentum token in the same space as the Struggle token". But, I did not find anything saying that this fact ends active player's turn. The only thing regarding this is "At the end of a Turn in which a player wins a Struggle, the Struggle tracker is reset....". If it is done at the end of the turn:

  • Every step should be resolved? so active player will move the Struggle token and maybe winning conditions are no longer met?
  • Once a struggle winning condition is met, active player turn is played but struggle token movement is skipped?

I though this "Han scenario" reading its card, but it made realized that maybe I had played wrong when active units became wounded during its activation. So far I have always played as follows: active turn ended, non-active player won the struggle, a new struggle began (or non-active wins the game). But if wounding an active unit end its activation, it goes to step 7, there are more steps to resolve where the struggle token will be moved before winning conditions are checked. I think I had played correctly, but maybe some "what to do if..." must be added to STEP 5.

I hope I have explained myself correctly.

Edited by FixedBass
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  • FixedBass changed the title to Timing of movement struggle/momentum tokens and checking struggle victory conditions
  • 5 months later...
On 4/16/2024 at 6:29 AM, FixedBass said:

1: A is the active player. B player momentum token is next to struggle token. Because of a reactive ability (Jango´s not so fast, for example), A active unit is wounded, so its activation ends (so turn steps skip to step 7) and B gains momentum (that should be placed where struggle token is). How is this resolved?:

  • B player momentum token should be placed where struggle token is, so immediately wins the struggle.
  • In step 9, A player moves the struggle token as many spaces as objectives are controlled. In step 11, B player's last momentum token is not in the same space as struggle token, so B player turn begins.

It is close to your first scenario in this situation.

A's Unit's Activation ends. It doesn't "skip" to Step 7 though, it progresses through all the normal steps, they just forfeit any of their remaining actions and cannot use any further Active abilities. Their Innate and Reactive abilities can still be used as normal, unless otherwise stated.

B immediately wins the Struggle and claims the Struggle card when the Unit becomes wounded though. So it would be claimed at whichever point the Wound occurred during the turn. The new struggle isn't set up until Step 11 though.

On 4/16/2024 at 6:29 AM, FixedBass said:

2: A is the active player. B player momentum token is next to struggle token (B is playing Han Solo). A wounds a B unit so B player, using "Let's keep a little optimism here" ability places a momentum token than should be placed where struggle token is. How is this resolved?

  • B player momentum token should be placed where struggle token is, so immediately wins the struggle.
  • Player A activation continue, in step 9, A player moves the struggle token as many spaces as objectives are controlled. In step 11, B player's last momentum token is not in the same space as struggle token, so B player turn begins.

B would immediately win the Struggle, yes. "A" players turn continues as normal, but the fact that that struggle has been won can't be changed as a result of the rest of the turn.

On 4/16/2024 at 6:29 AM, FixedBass said:

Rules state that "player wins the Struggle if that player would place a Momentum token in the same space as the Struggle token". But, I did not find anything saying that this fact ends active player's turn. The only thing regarding this is "At the end of a Turn in which a player wins a Struggle, the Struggle tracker is reset....". If it is done at the end of the turn:

  • Every step should be resolved? so active player will move the Struggle token and maybe winning conditions are no longer met?
  • Once a struggle winning condition is met, active player turn is played but struggle token movement is skipped?

"B" player in the previous scenario has won the Struggle and that can't be changed, regardless of what happens in later Steps.

"A" players turn isn't ended by the struggle ending. They can still finish their Units activation as normal. The Turn continues as normal.

On 4/16/2024 at 6:29 AM, FixedBass said:

I though this "Han scenario" reading its card, but it made realized that maybe I had played wrong when active units became wounded during its activation. So far I have always played as follows: active turn ended, non-active player won the struggle, a new struggle began (or non-active wins the game). But if wounding an active unit end its activation, it goes to step 7, there are more steps to resolve where the struggle token will be moved before winning conditions are checked.

I believe the above answers cover everything, but let us know if not.

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In the second scenario, where Han has won the struggle during the opponents turn, do you immediately setup the new struggle?  Or is player A's turn going to be "wasted" as they cannot score towards the new struggle as it hasn't been setup?

I ask because of your note about the new struggle not being setup until step 11 in the other scenario.

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1 hour ago, Wormy32 said:

In the second scenario, where Han has won the struggle during the opponents turn, do you immediately setup the new struggle?  Or is player A's turn going to be "wasted" as they cannot score towards the new struggle as it hasn't been setup?

I ask because of your note about the new struggle not being setup until step 11 in the other scenario.

You won't setup the new struggle until Step 11 in either case.

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