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When pushing/throwing a model towards/away, can the tool measuring the throw be placed in any orientation, so long as the model being pushed/thrown ends the push/throw within the arms of the correct right angle?

For example, can you push a model you are base to base with “away” and have them collide with you before the model being pushed is physically moved, since the final model position did not cross the arm of the angled tool?

To clarify, assuming B and C are base to base, can B be pushed “away” from A and collide with C

image.thumb.png.4a32adac00093193cc8de92b275c2138.png

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Just now, Thoras said:

When pushing/throwing a model towards/away, can the tool measuring the throw be placed in any orientation, so long as the model being pushed/thrown ends the push/throw within the arms of the correct right angle?

For example, can you push a model you are base to base with “away” and have them collide with you before the model being pushed is physically moved, since the final model position did not cross the arm of the angled tool?

To clarify, assuming B and C are base to base, can B be pushed “away” from A and collide with C

image.thumb.png.4a32adac00093193cc8de92b275c2138.png

No.

When Pushing or Throwing a model towards or away, the tool can't be positioned such that the character would travel outside of the towards/away angle (assuming it had unimpeded movement). It has to be a direction that it would end up in a legal position assuming it traveled the full distance.

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