Mandaluri Posted June 15, 2021 Share Posted June 15, 2021 Hello There! (tm) I've been reading all the entries for Vader's Might (https://forums.atomicmassgames.com/tags/vaders might/) And I have a few questions. 1- Not sure if this is considered a "place" or a "move". Some entries suggest that is treated like a move https://forums.atomicmassgames.com/topic/1344-place-effects-ala-vaders-might-vs-standby https://forums.atomicmassgames.com/topic/747-multiple-melee-from-vader’s-might/ I would assume that it must be considered a MOVE. So, if a unit with a standby token moved via Vader Might would lose it's standby token, then it would trigger enemy standby tokens as if i has just moved (Like with a Force Push). 2- While you ¿move? a unit with Vader, can it be placed into an impassable terrain? Like, placing a trooper unit into deep water. Or speeder bikes into a forest, where they would crash? 3- Another question about that ¿move?. Imagine that there is a height 2 wall between the unit and the desired position. Can you move the unit through? Thank you very much! Link to comment Share on other sites More sharing options...
TalkPolite Posted July 1, 2021 Share Posted July 1, 2021 Hello again, 1. A unit moved by "Vader's Might" would lose any standby tokens it had, and could trigger standby tokens like it had just performed a move. 2. No, you cannot place a trooper unit into terrain it normally wouldn't be able to move to. 3. As long as a unit ends within range 1 and height 1 of it's starting position, this scenario would be legal. TP Link to comment Share on other sites More sharing options...
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