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"Suffer 1 damage for each Crit/Wild/Hit rolled" and Damage Reduction


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Mutiple effects, from Black Widow's Counter-Strike to Mysterio's Tricks and Traps and Team Tactic Cards like Sinister Traps, Well-laid Plan and Scrap Metal tells you to roll a number of dice and deal 1 damage for each dice that shows a certain result.

How does this interact with characters with damage reduction? Is the damage added in one big total or it is multiple instances of 1 damage each?

If Mysterio uses Trick and Traps and roll two Wilds, would the target suffer two damages or two instances of one damage?

Would Luke Cage be able to use Unbreakable Skin to reduce to damage he would take from two to one?

Would Kingpin be able to use Intense Physical Conditioning twice to reduce to zero damage two instances of one damage each?

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On 8/1/2024 at 4:23 PM, Ludo Chose said:

Mutiple effects, from Black Widow's Counter-Strike to Mysterio's Tricks and Traps and Team Tactic Cards like Sinister Traps, Well-laid Plan and Scrap Metal tells you to roll a number of dice and deal 1 damage for each dice that shows a certain result.

How does this interact with characters with damage reduction? Is the damage added in one big total or it is multiple instances of 1 damage each?

If Mysterio uses Trick and Traps and roll two Wilds, would the target suffer two damages or two instances of one damage?

Would Luke Cage be able to use Unbreakable Skin to reduce to damage he would take from two to one?

Would Kingpin be able to use Intense Physical Conditioning twice to reduce to zero damage two instances of one damage each?

Damage from a single source (An attack roll, a collision, or a superpower, for example) is one lump sum.

Some super powers list "for each [CRITERIA], do 1 damage", because it is one superpower it would be one source of damage. 

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