Joemanji Posted July 24 Share Posted July 24 Do the bonus dice from Joint Effort apply to the subsequent rapid fire attack should it be triggered by the original? Link to comment Share on other sites More sharing options...
Niclas Posted July 29 Share Posted July 29 Does the new wording on Joint Effort regarding covering the entire "attack action" instead of just "attack" work for Rapid Fire style attacks? My understanding of it was that you make one attack action and then you might trigger an extra attack with a rapid fire trigger. But that is just an extra "attack" within the ongoing "attack action". But I know that the previous card was ruled to not work on Rapid Fire attacks but that card also used different language so I am unsure where we stand now on this? Link to comment Share on other sites More sharing options...
Shadow Marvel Posted July 31 Share Posted July 31 Does joint effect’s effect apply to attacks that happen during the after the attack is resolved step? Such as rapid fire, shield bounces, and frenzy/angelic assassins? Link to comment Share on other sites More sharing options...
sawflow Posted August 4 Share Posted August 4 Since Joint Effort got a wording change that says "During the next attack action...this character adds 2 dice to each of its attacks for each allied character within 2" Does this new wording allow attacks such as rapid fire generated attacks or Dormammus Cosmic Obliteration attack, assuming you hit the trigger to chain it, to have additional dice per allied character since these attacks are still part of the initial attack action? Link to comment Share on other sites More sharing options...
Negoldar Posted August 12 Share Posted August 12 On 8/3/2024 at 11:02 PM, sawflow said: Does this new wording allow attacks such as rapid fire generated attacks or Dormammus Cosmic Obliteration attack, assuming you hit the trigger to chain it, to have additional dice per allied character since these attacks are still part of the initial attack action? No. It does not. Triggered attacks are considered to be separate from the attack action that created them. Beam and area attacks define that everyone within their templates will be attacked as part of their core rules so the extra die will persist for all of those attacks. That is not true of special rules of an attack like Rapid Fire. These rules do resolve within the triggering attack action but are not part of it. Link to comment Share on other sites More sharing options...
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