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Wounds on partially obscured units with more than one wound, and a unit leader with only one wound

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Moin (northern Germany greeting),

in my last game a curious situation came up I'd like to sort out.

I had a unit of rebel troopers, that was shooting at a unit of B2s which had a tactical droid upgrade as unit leader. There were 4 B2s and then the tactical droid so a total of 5 minis. Two of the B2s were behind a wall, so they couldn't get shot and get wounds. After all dice rolling the B2s got 5 wounds. So the two B2s out in the open received two wounds each and were defeated and removed. The last wound then went to the tactical droid, because he was the only mini visible, even though he was the unit leader. The tactical droid has only one wound, unlike the B2s which have two. So the tactical droid got defeated. The rules say that when a unit leader is defeated he will be put back on the battlefield swapping out one of the obscured models. But in this instance swapping out a normal B2 for the tactical droid would have meant swapping a model with two wounds for a model with only one. Meaning the unit would effectively lose another wound.

We couldn't find anything on that in the RRG so in the end we removed the tactical droid and left the two B2s behind the wall which the rebels couldn't see. That solved the issue of the "missing" wound if we had swapped, but left the unit without the benefits of the tactical droid and the official unit leader.

Please clarify how this should be handled. Thank you very much.

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Hey there, 

When the unit leader is defeated, you swap it with another miniature in the unit. Even though the other B2s have two wounds, you still swap the miniatures. You would effectively “lose” a wound in this exact scenario by swapping. In your example, you would have been left with a tactical droid leader and a single B2. 


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