WallieD Posted February 8, 2022 Share Posted February 8, 2022 We found into a strange conundrum with orders of operation. Lizard attacks Baron Mordo and triggers his push, pushing Mordo into range of a nearby Sinister Traps. What triggers first? The Trap or Mordo's "Vaulting Boots of Valtorr"? Link to comment Share on other sites More sharing options...
Thoras Posted May 24, 2022 Share Posted May 24, 2022 I will assume that the Sinister Traps is an allied effect to Lizard and an enemy effect to Baron Mordo. The push on Tail Whip is resolved before damage is dealt, so the order will be this: Step 11 - The push from Tail Whip - Sinister Traps (Because an attack is occurring and the effect is an allied effect to Lizard) - Sinister traps Damage - Sinister traps push - Vaulting Boots of Valtorr can be used and resolved in response to Sinister Traps now (if Baron Mordo was pushed by it) - Vaulting Boots of Valtorr can be used in response to the push from Tail Whip now(note that it’s just used, not also resolved) Step 12 - Damage from the attack Step 13 - Attack Resolved Step 14 - After the attack is resolved effects 14b - Resolve the Vaulting Boots of Valtorr that was triggered by the attacks push. Note that when an effect’s resolution is “after the effect is resolved” and the triggering effect is from an attack, it resolves in step 14 of the timing sequence. Link to comment Share on other sites More sharing options...
Thoras Posted February 7 Share Posted February 7 Rules that resolve "after the effect is resolved" will now resolve in step 14 when triggered by attack damage and immediately after the effect for other rules (for example, attack special rules or Team Tactic Cards) The above ruling will thus change to this... I will assume that the Sinister Traps is an allied effect to Lizard and an enemy effect to Baron Mordo. Step 11 11a - The push from Tail Whip - Sinister Traps (Because an attack is occurring and the effect is an allied effect to Lizard) - Sinister traps Damage - Sinister traps push - Vaulting Boots of Valtorr can be used and resolved in response to Sinister Traps now (If Baron Mordo was pushed by it) - Vaulting Boots of Valtorr can be used and resolved in response to the push from Tail Whip now 11b 11c Step 12 - Damage from the attack Step 13 - Attack Resolved Step 14 - After the attack is resolved effects Link to comment Share on other sites More sharing options...
ExaltedTilapia Posted February 8 Share Posted February 8 If we reverse your assumption, and assume that Sinister Traps is allied to Baron Morod and an enemy effect to Lizard, would that mean that Mordo can choose to resolve Vaulting Boots before resolving Sinister Traps? If he does use Boots first, and gets outside of 2 of Sinister Traps, is the trap still triggered? Link to comment Share on other sites More sharing options...
Thoras Posted February 24 Share Posted February 24 On 2/8/2023 at 4:27 PM, ExaltedTilapia said: If we reverse your assumption, and assume that Sinister Traps is allied to Baron Morod and an enemy effect to Lizard, would that mean that Mordo can choose to resolve Vaulting Boots before resolving Sinister Traps? If he does use Boots first, and gets outside of 2 of Sinister Traps, is the trap still triggered? Yes On 2/8/2023 at 4:27 PM, ExaltedTilapia said: If he does use Boots first, and gets outside of 2 of Sinister Traps, is the trap still triggered? Yes. Both triggered at the point the movement ended, so when having finished Vaulting Boots, you are just waiting to resolve Sinister Traps, not rechecking for its trigger Link to comment Share on other sites More sharing options...
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