Tanker Posted February 11, 2022 Share Posted February 11, 2022 Given a Creature Trooper can displace minis (triggering a suppression on the displaced unit) and engage them in melee as answered here: A Dewback attacks that unit it displaced in the same activation in melee (its melee attack is Suppressive), giving that Defender at least 2 total Suppression (Displacement + Suppressive Melee attack + any existing Suppression it had beforehand) The defending unit subsequently activates that round and has sufficient Suppression to be panicked after its rally step Is the panicked unit required to Withdraw or does it sit in melee doing nothing given its panicked state? A similar scenario could occur with another Suppressive effect like a Saboteur's Charge going off within R1, Annihilation Looms is played at top of the next round, etc. adding sufficient Suppression to panic one or both units Lastly, if a Creature Trooper (a Dewback specifically) panics, is it a) required to spur for its panic move and b) if it has Endurance, does it lose a Suppression at the end of its activation? Thanks!! Link to comment Share on other sites More sharing options...
TalkPolite Posted February 12, 2022 Share Posted February 12, 2022 Hey there, A panicked unit would have to withdraw during its activation. A creature trooper would be forced to used Spur during a panic move, and would still trigger endurance. Note Endurance triggers at the end of the activation phase, when all units have finished activating, not at the end of that units activation. TP Link to comment Share on other sites More sharing options...
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