ShadowGecks Posted May 13, 2022 Posted May 13, 2022 My question here is. When I play One-Two Punch and then my opponent plays Bodyguard does Bodyguard stop the dice generation because they are now the new targer. Or are the dice generated and now the Bodyguard has to deal with the extra two dice? Which one goes off first? Then let's say if the Bodyguard is at lest range 3 of one of the allies do that also nigate the generation of the two dice?
Thoras Posted May 15, 2022 Posted May 15, 2022 You are checking the conditions of the One-Two Punch card when you are playing the card, so the attackers portion of step 2d of the attack. Once you've played the card, there are no conditions on the dice being added to the attack, so it doesn't change anything if the attack is body-guarded or the defender moves somehow. As long as the attack is still occurring, you will still add two dice to the attack against the character.
Mace_Windont Posted May 24, 2022 Posted May 24, 2022 On 5/15/2022 at 3:02 PM, Thoras said: You are checking the conditions of the One-Two Punch card when you are playing the card, so the attackers portion of step 2d of the attack. Once you've played the card, there are no conditions on the dice being added to the attack, so it doesn't change anything if the attack is body-guarded or the defender moves somehow. As long as the attack is still occurring, you will still add two dice to the attack against the character. Is this also the case for cards like Usurp the Throne? Or are those dice additions checked at different times? Usurp doesn't mention targeting so would that addition be taking place in step 4b so bodyguard can negate those additional dice?
Negoldar Posted April 12, 2023 Posted April 12, 2023 On 5/23/2022 at 7:13 PM, Mace_Windont said: Is this also the case for cards like Usurp the Throne? Or are those dice additions checked at different times? Usurp doesn't mention targeting so would that addition be taking place in step 4b so bodyguard can negate those additional dice? Usurp the Throne is different from One-Two Punch. It has additional conditions that need to remain valid during step 4 of the attack timing when the attacker goes to add dice to the dice pool.
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