Jump to content
Welcome! ×
Atomic Mass Games Forum

Repulsor movement: Difficult and impassable terrain


Recommended Posts

Hello,

According to this table in the RRG, Repulsor vehicles going through ruins consider them Difficult terrain, and dense woods Impassable terrain. Considering that all repulsor vehicles have either the Speeder X keyword or the Hover X keyword:

a) Can a repulsor vehicle end its movement inside a dense wood, as long as the element is equal or shorter than the Speeder/Hover X value?

b) Does a repulsor see it's movement impeded (speed reduced by one) if it starts or ends its movement inside ruins?


thanks

Link to comment
Share on other sites

Hello,

19 hours ago, Qwar said:

a) Can a repulsor vehicle end its movement inside a dense wood, as long as the element is equal or shorter than the Speeder/Hover X value?

No. It’s impassible, so while you can move over it if the height is equal to or under your speeder/hover value, you still cannot end in the terrain.

19 hours ago, Qwar said:

b) Does a repulsor see it's movement impeded (speed reduced by one) if it starts or ends its movement inside ruins?

 

It depends on the height of the terrain piece and your speeder/hover value. If the height is equal to or lower than speeder x, you would ignore it and not be slowed. If it was greater you would be slowed. 
 

TP

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...