Jump to content
Welcome! ×
Atomic Mass Games Forum

Mace_Windont

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by Mace_Windont

  1. On 5/15/2022 at 3:02 PM, Thoras said:

    You are checking the conditions of the One-Two Punch card when you are playing the card, so the attackers portion of step 2d of the attack.

    Once you've played the card, there are no conditions on the dice being added to the attack, so it doesn't change anything if the attack is body-guarded or the defender moves somehow.

    As long as the attack is still occurring, you will still add two dice to the attack against the character.

    Is this also the case for cards like Usurp the Throne? Or are those dice additions checked at different times?

    Usurp doesn't mention targeting so would that addition be taking place in step 4b so bodyguard can negate those additional dice?

  2. Perfect, thank you.

    As a follow up, the clause in Nothing Stops the Juggernaut that says an enemy can only be damaged by this once per turn. If one of the characters that can pay to reduce damage to zero (Kingpin, Crossbones, etc) would take that damage and reduce it does it count as them taking the damage already if you are able to resolve 2 accounts of Nothing Stops... into them?

  3. 6 hours ago, Negoldar said:

    1. The straight lines are from any point on the bases of the characters. Essentially the width of the bases involved. 

    2. It is not possible to perfectly place the miniature in the manner you are describing. If the placement is close enough to the situation you describe there will be no way to place the movement tool in such a way as to prevent it from crossing the line. The miniature will have to Climb to get out of the barrier in this situation. 

    And this climb is always going to be a short movement because the barrier has no size relevant to fliers or wall crawlers?

    Also, characters with attacks that ignore LOS can still use those attacks from inside this barrier correct?

  4. 15 hours ago, Negoldar said:

    The modification done by The Grand Illusion happens during step 9 of the timing chart (Appendix A). Recalibration Matrix happens after step 9 so any newly rolled Critical results will remain Criticals and not be changed to Failures.

    So does Recalibration Matrix not "reset" the roll? Those newly rolled crits won't pop because they were re-rolled right?

    Just based on the reading of Grand Illusion, it feels like Recalibration Matrix is granting a new attack roll which would be covered under the umbrella of "until the cleanup phase, when an enemy within 3 makes an attack, defense, or dodge roll". Is the card worded wrong?

×
×
  • Create New...