Jump to content
Welcome! ×
Atomic Mass Games Forum

The-Calf

Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by The-Calf

  1. 14 minutes ago, Negoldar said:

    No. 

    No. 

    This is incorrect. 

    During an activation, characters have two actions. These are used to move, attack, shake, or use certain superpowers that require an action. 

    When the attack from one of the superpowers mentioned above (like Angelic Assassin) is interrupted and ended by another effect (like Trickster or the Eye in the Sky Team Tactic Card), the attacking character gets a third action in their activation. 

    This action may be used to make the actions listed above. 

    This is where my confusion lies: I already used 2 attacks to move, attack, etc etc. On the second attack action I attack and daze/ko and use "Angelic Assassin" and so I move and target a character for an attack. My opponent uses Eye in the Sky, and gets out of range.

    Do I now get to pick another character to resolve Angelic Assassin?

    Or are you saying, Eye in the Sky gives me essentially a "third action" which now I can move, attack, etc etc freely similarly like the 2 actions per turn limit?

  2. 7 minutes ago, Negoldar said:

    Given that these abilities are restricted to triggering with the character’s activation, Eye in the Sky (and similar abilities) will grant the attacking character another action this activation if no other character was targeted by the attack when they force the attack to end. 

    To clarify, when you say action. Do you mean I could target another character with "Angelic Assassin" attack?.

    Or does the ability allow me to move again and target another character since it was interrupted? 

    I'm curious because I was told since Angelic assassin does not say attack action, the interruption essentially cancels the attack from angelic assassin and end of story, end of turn (because it was used after the 2nd attack action).

  3. Hello all,

    For abilities such Angelic assassin, paint the town red, and frenzy they give a movement and then attack. If you target an enemy character with the mentioned abilities and they use "Eye in the Sky" to get out of range, would that ability be refunded? If so would the move and then attack occur again or just targeting another character with an attack?

     

    Thank you!

  4. Hi,

    I was wondering if it's possible to play the tactics card Cat and Mouse after round 1? The way I read it is, "After all characters have been deployed..." condition has been met, so an X-Force character can play this card at anytime after that in the following rounds/turns.

    My second question is, certain cards will say "an allied (affiliation) may play this card". Does that mean the character has to be listed in the squad affiliation or allied but not squad list affiliation. 

    In addition or example, to my previous question; tactic cards like "Pretty Sneaky, Sis" states "any number of allied X-Force etc etc." and "Dirty work" states "all allied X-Force". Would this mean for either cards only "X-Force" characters would get the benefits of the card or the entire team that is affiliated with X-Force?

     

    Thank you!

  5. Super appreciate you answering my question.

     

    When you say damage from the collision will generate power. Do you mean generate power for both the Thrown character, and the character who makes the dodge roll?

    Which also reminds me of another question. I forgot which character it was but there was a super power where they add dice to their defense rolls. Would a dodge count as a defense roll?

  6. The rulebook states "A character with a Dazed token can’t move or be moved for any reason and can’t be targeted by attacks or be affected by special rules or superpowers. Dazed characters can’t make attacks or play Team Tactic cards and don’t have superpowers. Dazed characters never contribute to scoring conditions." 

    I'm wondering what would happen if another character was thrown into a dazed character? Would the thrown character still suffer 1 damage and nothing happens to the dazed character? Or would the Thrown character travel past the dazed character and not end their base overlapping the dazed character?

     

    In addition, would throws count as an enemy effect? Would the thrown character would gain 1 power from the damage suffered and the collision character gain power also?

     

    Thanks!

  7. I just wanted some clarification on phases/turns here. For Doomed prophecy it says start of activation phase. Would that mean Right after Power phase? Or lets say for example I take a turn, and my opponent takes a turn, could I then still play Doomed prophecy?

    Also in the FAQ it states next clean up phase at the end of the card. Would that mean the following clean up phase? Which is after next round?

    Thanks!

×
×
  • Create New...