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Cocde

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Posts posted by Cocde

  1. Edit for the previous response. Technically power is not spent in step 1, step 1 only checks if the power is available to be spent. The main point is still that the revised steps should be step 2 (declare a target) step 1 (choose an attack) step 3 (pay power for the attack chosen) 

    According to your rulings step 1 cannot be preformed without checking step 2 first and this seems like an oversight. 

  2. On 3/6/2023 at 8:11 AM, Thoras said:

    You are forced to check that you have an eligible target for the attack before even entering the attack sequence for that attack. See this post as another example of this ruling

    As per the timing charts on both page 19 and 25 range is not measured until after power for an attack is spent. Page 19 it is measured in the second half of step 1 "the attacker then uses the range tool"  after power is spent for an attack, and page 25 it is measured in step 2. Will this be fixed in future? Because your ruling implies that when making an attack a player should preform the attack sequence out of order, starting in step 2, then reverting to step 1 then proceeding to step 3

  3. 2 hours ago, Thoras said:

    The last portion of the third paragraph in the page 18 section describes things in more detail

    I see what you're rendering to but I still don't think that means that an attack MUST be made. 

    That paragraph is saying if there is no target an attack cannot be made. Charge states an attack action must be made but not that the action must be completed.

    If the timing chart for making an attack is followed then when step 2 resolves the attack action is made it just ends in step 2cii.

    Essentially I'm saying an attack action was attempted due to charge requiring one and ended early because the attacker was unable to target any character within line of sight, and the only way an attack isn't attempted at all is if there are no characters within LOS at the end of the move.

    Also on page 19, let's say that a character in step one pays power for an attack then measures range for the attack as outlined, the attack could still fail in step 2 when no one is in range and the power spent woukd still be spent. We typically pre measure in the game to prevent this but the rules don't measure until step 2 after power is paid and the attack is attempted.

    A better way to more simply put my argument is this

    Charge says "move action followed by an attack action" 

    When a character makes an attack they would do

    step 1, choose attack, pay for power

    Step 2 attempt* to declare a target 

    If 2a met procede to 2b, if 2b fails move to 2c, choose 2ci or 2cii. 

    At no point does any step force the player to go back and choose an attack with correct range, nor does anything force a player to spend power on an attack they don't want to use

  4. On 2/21/2023 at 7:34 PM, Thoras said:

    On page 18, the bolded section of “making an attack” explains that you can’t even attempt to make an attack without a target.  This means you need to know there is an eligible target ahead of time.

    Directly above that quote it states the requirements to "target" a character and only mentions line of sight. Also in the timing chart step 2c specifically calls out what happens if a "targeted character" is out of range for an attack being made.

    Quote

    Page 18 "When a character uses an attack action, it chooses one of the attacks listed on its stat card to use and an enemy character in line of sight (LOS) to target with the attack" 

    And timing chart states that range is measured post target selection.

  5. Hey, so just a little confusion regarding leadership and affiliation. From what I've gathered from the forum and rule book it should go something like this;

    1. Make your squad in secret. Your squad must be equal to or less than the threat determined by the player without priority.

    2. Pick your affiliation

    3. Pick tactics cards, you may pick tactics that are affiliated

    4. Reveal 

    5. Deploy

    6. After deployment choose a leadership if you have multiple leaders of the same affiliation. 

     

    The problem I see with this is that at no point do you declare affiliation, so if someone chose 5 unaffiliated team tactics cards they could in theory determine affiliation after deployment which I think is against the spirit of the game. If however they were to declare affiliation before choosing tactics cards the opponent could choose their tactics cards knowing what affiliation they're playing. How should the "squad building phase" be played? 

  6. Thanks for the response! Follow up question. Kingpins leadership "Illicit Network" states that a character can spend 2 power to transfer an asset or civilian token "once per turn at any point during a characters activation" would this include during an "end of activation" timing? 

     

    Edit, I'm specificly curious about the reaction between Illicit Network and assets like "Chimichanga" and determine if the effect from an "end of activation" can be resolved prior to moving the asset. Im generally curious about the timing just because I was unable to find it in appendix A because it focuses on timing in regards to attacks and not activations. Thanks so much for the help! 

  7. When an effect says it happens "at the end of a characters activation" when exactly is that? Do you have to declare that your turn is ended to trigger the effect? Or is it still technically your turn until the activation is completely ended? If there are multiple effects at the end of a characters activation what order are they resolved in?

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