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DSchadt

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Posts posted by DSchadt

  1. Hello, thank you for the question.

    You can only select a position blocked by a ship or squadron if no other valid locations exist.
    From page 13 of the RRG, Token Movement Topic, Toward subtopic, 2nd bullet point:

    image.png.22547522f126f5ddb9af519f17ce5837.png

    If the player moving the obstacle attempts to place it in an invalid location, if valid locations exist, the player must place the obstacle in such a valid location.

    Furthermore, based on the 3rd bullet point:

    image.png.a673df2d6965d9fe89905e9dd342900d.png

    Such an obstacle or token must be placed as close as possible to the component that it is moving towards.

    And based on this ruling;

    the obstacle's center cannot be placed beyond the center of the tool while resolving a towards effect.

    If the obstacle's center cannot, in any location, be placed on the center of the the tool, place it as close a possible. However if any location exists where the center of the obstacle can be placed on the center of the tool it must be placed there.

  2. Yes.

    Stations, like ships and squadrons, are immediately considered to be destroyed when the condition for their destruction is met IE: number of damage cards or hull dial. (Remember that being set to the "destroyed" state, and being removed are not the same thing)

    Thus if the station is destroyed during an attack, the station is considered to be a ship when it is destroyed.

    If that occurs the attacker is considered to have "destroyed a ship" during that attack, and would then be eligible for Veterancy.

  3. This is correct, there exists a brief timing window between when a faceup damage card is revealed from the damage deck, and dealt to the ship.

    This is when the effect from Medical Team takes place.

    Bonus Clarification: The effect from Boarding Engineers, or other effects that flip facedown damage cards faceup, are not dealing that card to the affected ship, thus Medical Team could not be used in this case.

  4. Any ship can increase the yaw value at the speed-0 joint with any effect that allows it to increase a yaw value or values.

    However, only a ship with access to an ability that allows it to resolve clicks of yaw at the speed-0 joint, such as from the Rakehell upgrade card, would be able to make practical use of those extra clicks.

  5. You analysis is correct.

    If an enemy ship overlaps a ship with the Eclipse title it is dealt a faceup damage card before that maneuver ended.

    If that faceup damage card's effect is one that triggers after the ship executes a maneuver, so long as all other conditions of that faceup damage card have been meet, the effect of that faceup damage card would be resolved.

    Currently this only applies to the Ruptured Engine card.

  6. 1. Matchstick does not override Triumphant's limit of 3. The hypothetical Venator-II could only activate a total of 3 squadrons that were not within its activation range.

    When a ship uses Triumphant's ability, if it is ""passed through"" Matchstick, that is still considered to be using the Triumphant's ability, and thus it is counted against both card's maximum count.

    2. No, for a similar reason above, Triumphant is still ""involved"" in the interaction, and thus any squadron activated through both Matchstick and Triumphant must both, have the Bomber keyword, and not have the Adept keyword.

  7. Yes,

    As per the Commander Beck card calcification "When a ship with this card equipped resolves this effect, it is treated as if it had spent a command token of the chosen type."

    Thus when the command is resolved, it is treated as if a token had been spent, and so Admiral Piett's effect can trigger.
     

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