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Elred

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Posts posted by Elred

  1. Hello,

    I think the answer to this is pretty straightforward but I'm in doubt: Concussion bomb card says (after errata):

    Quote

    During the System Phase, if any of this card's are inactive, you must spend 1 to drop 1 concussion bomb, if able, using the 1-straight template. Otherwise, you may spend 1 to drop 1 concussion bomb.

    Assuming I have spent a charge earlier in the game, when I must drop the next concussion bomb during System Phase, does that mean I have to use the 1-straight? For example, can I use Trajectory Simulator, Skilled Bombardier, Emon Azzameen ability or Finch Dallow ability to drop the bomb in another way?

  2. Hello,

    I am using Finch Dallow with Thermal Detonators. How does Finch ability interact with Thermal Detonators "must" clause?

    Quote

    Finch Dallow (MG100 Pilot) : Before you would drop a bomb, you may place it in the play area touching you instead.

    Quote

    Thermal Detonators (payload upgrade) : During the System Phase, you may spend up to 2 charges to drop that many Thermal Detonators using the 1-straight or 2-straight template. Each must be placed using a different template.

    When you reload this card, recover 1 additional Charge

    I choose to spend 2 charges to drop 2 bombs.

    Can I use Finch ability on one of the thermal detonators?

    Can I use Finch ability on both?

    And just to confirm, if I choose to drop only 1 bomb, whatever the ruling on the above 2 questions, am I allowed to use Finch ability considering the different template clause only comes into effect if I drop 2 bombs?

     

  3. Hello,

    Can a player voluntarily fail a jam or coordinate action by choosing no target for the action, even if some targets are available?

    Relevant rules bits:

    Quote

    Jam rules:

    How to jam

    1. Measure range from the jamming ship to any enemy ships
    2. Choose an enemy ship at range 1, or at range 1–2 in the jamming ship's [bullseye arc].
    3. The chosen ship gains one jam token.

    Additional bits:

    • While a ship attempts to jam, it fails if no ship is chosen.

    FAQ about choosing ships

    Q: How are abilities that "may choose a ship" (e.g. K-2SO or Darth Vader) resolved when they are reached in the ability queue?

    A: When an ability that "may choose a ship" is reached in the ability queue, before paying costs, the ship's player may measure range to any number of ships. Then, that player may choose a ship from among the valid options as defined by the ability, or choose no ship. If they choose no ship, the costs for the ability are not paid, and the ability is removed from the queue without resolving.

    Relevant use cases and related questions:

    My ship with jam has Composure, I attemps a jam action and after measuring, I have a target in range 1 but I didn't reach the original target I wanted to jam, can I choose to fail the jam so I get Composure focus action?

    My ship with jam is a TIE/whisper with Enhanced Jamming Suite and Composure. I perform a boost and attempts to link to jam. I can always choose myself, but can I choose no target, fail the jam and do a Composure focus action?

  4. All in the question. R2D2 text below:

    Quote

    During the End Phase, if you are damaged and not shielded, you may roll 1 attack die to recover 1 shield. On a hit result, expose 1 of your damage cards.

    The question comes from the semi-recent FAQ about paying costs following Nantex release (where the effect of paying the cost gets resolved after you fully resolve the ability). Does this change anything for R2D2? What's the correct sequence if exposing a Direct Hit?

  5. Just to clarify something about this.

    What does "During the Neutralize results step" mean exactly in the context of player abilities vs game effects?

    Is Treacherous resolved before or after I cancel hit/crit results with evade results (or can I choose when I resolve it)? This is kinda relevant regarding Reinforce effects (say on a Firespray) that's conditional on how many hits remain, do I get to add the Reinforce evade before using Treacherous?

  6. Hey there,

    Love the fact we get a rules forum now 😄 

    Seeing as Arliz and Malarus wordings got addressed I feel the need to ask.

    If my ship has spent a Concussion bomb charge, during next System Phase, can it drop another bomb, and thus be unable to drop a Concussion bomb (despite "must" clause), as per the rule for Device that says you can't drop more than 1 device per ship during System Phase?

    Relevant card text and rules are linked to this post 🙂

     

     

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