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Pinto397

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Posts posted by Pinto397

  1. Hi on the super commando gunslinger it lists lethal 1 which I assume is only in effect if you are using the gunslinger weapon?  However on the super commando marksman upgrade it states “you gain precise 1”. The phrase you gain makes me think the unit gets precise 1 even if you are not using the marksman weapon such as in melee.  I’m confused by the “you gain”.  I would think precise 1 is only in effect with the marksman weapon.  Clarification?  Thanks 

  2. Having trouble understanding what parts of an upgrade card that adds a miniature are permanent to the unit if that mini is defeated.  If a saboteur is defeated I’m assuming that the unit loses arm keyword but not detonate.  If so why?  If comms tech is added and defeated does the comms upgrade go away also.  In the crb it says you don’t lose upgrade icons.  Is that a comms upgrade in this case?  Thanks so much!

  3. Can a unit make a move in which they are going to fail to cohere?  A trooper unit does a climb onto a building in which all of the minis of the unit will not be able to fit?  Can they do it?  The crb states if for any reason minis cannot be placed in cohesion place them as close as possible.  Crb also states the next action has to be a move if the unit is not in cohesion.  Can a unit that moves and can’t be in cohesion trigger a free action off the move such as relentless before being forced to take a move action to get into cohesion?  Thanks!

  4. When a repulsor vehicle such as a flutter craft performs a compulsory move overlapping terrain and it’s base overlaps trooper miniatures is it only displaced if the height from the base of the trooper to the base of the repulsor is less then or equal to the height of a trooper silhouette???  Thanks

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