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Skystar

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  1. Hi, I just had a game where I was playing against someone who was running Hera in the VCX-100 Light Freighter with a shield upgrade, and had Zeb docked in the Sheathipede-class Shuttle with a shield upgrade. My question is what is the official way that damage is applied to ships that have other ships docked. They were playing it so that they could assign the damage however they pleased. For example, I would attack the ship and do two normal damage and one critical. They would put the two damage into the Light Freighter, and the critical into the shields of the Sheathipede-class. I allowed it for that game, basically creating a 21 health ship that took some work to take down (They specifically applied it so that once the Light Freighter had one hull left, the rest of the damage went into the Sheathipede). The way damage was applied in that game felt wrong though, especially since rules for emergency deployment would imply that all damage should go into the main ship, and not into the docked ship. How exactly does damaging ships with other ships docked work?
  2. I was playing with my friend, and they claimed that proximity mines counted as an obstacle, so they could use seismic charges to blow up their own proximity mines, and hit my ships with the effect of seismic charges. That just doesn't seem right, but I allowed it for that game and came here to try and find out. As far as I know, any dropped bombs and mines are separate from obstacles, right? I thought that only asteroids, debris clouds, gas clouds, and electro-chaff clouds could be destroyed by seismic charges. If I'm wrong, are there any other interactions that I might be missing?
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