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fryiee

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Posts posted by fryiee

  1. As far as I can tell, this hasn't come up in all of the threads I could find regarding Malekith's Cloak of Shadows, etc. Forgive me if it has. I'm pretty certain I can infer the answer from previous ones, but I'd rather get it clarified.

    Looking at the new Skull Leadership, which is essentially the Reality Gem / Probability Manipulation / Cloak of Shadows, it allows you to treat a Failure as a Critical. I know from previous rulings that this is a Critical in all rules aspects (such as Pierce, Grand Illusion, etc), but does that Critical also satisfy the conditions for a trigger, such as the Reality Rupture trigger on Reality Bows to Me! ? I have seen rules answers that specify triggers are based on what's rolled on the dice, but I'm not sure if that's a more general answer that doesn't take this into account. Just to throw two conflict scenarios to really illustrate the point:

    • Red Skull uses the Reality Rupture attack. He rolls a Failure, Wild and Hit. Using the leadership, he treats his Failure as a Critical. He explodes his Critical, and also triggers Reality Rupture (which requires Critical-Wild-Hit) or;
    • Crossbones uses the Plasma Beam attack. He rolls a Wild and a Failure. Using the leadership, he treats his Failure as a Critical. He explodes his Critical, and also triggers Pierce (which requires Failure-Wild).

    Thanks.

  2. Pretty much as the title says. If a unit with Protection receives a second instance of a condition during an attack, either from a reactive ability (such as Coordinated Fire), or from receiving a condition on the combat tree, does the one damage go in to the Damage Pool, which can be reduced by Protection, or is it "separate"? And if it does not go in the pool, is the damage taken immediately when the condition is applied (ie before the damage pool is)?

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