As far as I can tell, this hasn't come up in all of the threads I could find regarding Malekith's Cloak of Shadows, etc. Forgive me if it has. I'm pretty certain I can infer the answer from previous ones, but I'd rather get it clarified.
Looking at the new Skull Leadership, which is essentially the Reality Gem / Probability Manipulation / Cloak of Shadows, it allows you to treat a Failure as a Critical. I know from previous rulings that this is a Critical in all rules aspects (such as Pierce, Grand Illusion, etc), but does that Critical also satisfy the conditions for a trigger, such as the Reality Rupture trigger on Reality Bows to Me! ? I have seen rules answers that specify triggers are based on what's rolled on the dice, but I'm not sure if that's a more general answer that doesn't take this into account. Just to throw two conflict scenarios to really illustrate the point:
Red Skull uses the Reality Rupture attack. He rolls a Failure, Wild and Hit. Using the leadership, he treats his Failure as a Critical. He explodes his Critical, and also triggers Reality Rupture (which requires Critical-Wild-Hit) or;
Crossbones uses the Plasma Beam attack. He rolls a Wild and a Failure. Using the leadership, he treats his Failure as a Critical. He explodes his Critical, and also triggers Pierce (which requires Failure-Wild).
Thanks.