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BarrelChestedBrad

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Posts posted by BarrelChestedBrad

  1. Assuming normal grunt rules, say an Ultron Metal Tyrant has just activated with no grunts in play. Ultron then uses "Kinetic Field Generator" to throw a piece of terrain into an enemy. Using "I Will Create a Better Age" he makes a grunt with a stagger token. As Ultron is in the middle of his activation, the grunts will not be able to activate, and as such will gain an activated token once the rest of your squad finishes activating / is dazed or KO'd. 

    Correct?

  2. The wording on Directive One is slightly confusing to me. When it states that each sentinel character may pay 1, is it mandatory for every sentinel character to pay 1 if you chose to activate the card? Or say I have 3 sentinel characters can only 2 pay a power in order to meet the power requirements? 

  3. So under Mile's leadership allies can reroll skulls if they are holding or contesting an objective, granted they have a reroll of some kind. So in a scenario such as having an injured ally within 1 of an objective that a healthy enemy is also within 1 of, they aren't technically contesting the point right? So the injured ally (let's just say 4 cost Peter Parker) cannot use spider sense or the leadership to reroll skull results? Or even if you and your enemy contest the same point each with 1 healthy character, another injured ally within one could still not roll skulls, correct? 

  4. So I understand that players can form somewhat of their own rules for ultimate encounters, but say one members of the crisis team uses the Helios Laser Bombardment to attack Thanos Chosen of Death. Can both teams pay for the card to add dice? In a similar fashion can a card like disarm be paid for by one character on each team, or would only the player who brought the card be able to play it with his own characters? 

     

    Let me tell you, a 24 dice Helios laser certainly ended Thanos.  XD

     

  5. Theoretically if there is a character on top of a terrain piece (say a daily bugle) that can move long and can place a movement tool on another appropriate terrain piece (say deadpools taco van) and doesn't have fly or wall crawler can they successfully move from the first terrain piece onto the other terrain? The reason for this is that I know advancing off of a terrain doesn't require a small movement tool to be used, but would it cause complications moving onto another terrain? Would terrain or character sizes matter in this kind of scenario? 

  6. So based on the rule book when determining cover 1 requirement is, "a straight line can be drawn from any portion of the attackers base to any portion of the defenders base through that terrain feature." Does this mean that if the attacker is farther than 2, and the defender is withing range 1 of the terrain, then even if the majority of the base of the defender is visible to the attacker they will still get cover? So for example if a line can be drawn from far left of the attacker base to the far right of the defender base (assuming the attacker and defender players viewpoints across from one another), if a line CAN be made and it goes through a tiny bit of an appropriate terrain the defender gets cover? Is there any limit to this such as having to draw the line from center base to center base? 

  7.  Is it possible to stack both Kravens and Lockjaws Interdimentional Bloodhound and Expert Tracker? I would assume so since neither says once per character or even once per round, so if either character has enough power they could activate it on the same character twice. However, I didn't know if they could stack with eachother or themselves and get 2 more attack dice in some way. 

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