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GatorCuban

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  1. Captain Rex has a Tactic ability called "Get A Move On Soldier" that allows either him or a Galactic Republic character to Dash and gain a Hunker token without using a movement action. Well, if I allow Captain Rex to use the Dash from this Tactic ability then can I use a regular Movement action also with Rex? I'm not sure if the Tactic ability stops me from using the Movement action again if I needed to. Also, if my Combat Tree allows me to use a movement action am I allowed to use that too?
  2. If I have a unit that has two characters in it and I do a ranged Combat (Ranged Attack) action and two different enemies are both within range, do both of my characters have to do their ranged attack on the same enemy character or can my two characters shoot at two different enemies in their range?
  3. On Page 37 of the Core Rule book it says, "When a character would end an advance (x), climb (u), dash (h) or jump (t) within Range (G) 1 and at the same elevation as an Ingress Point, they may choose to use it." At the very beginning of the game I went first and the terrain was set up so that when I deployed one of my units on the game mat one of my characters ended up less than 1" from a ladder (Ingress Point) and I thought since I started out right next to the ladder (Ingress Point) I could immediately go up the Ingress Point since I was less than 1" away from it. My opponent said that I could NOT do that because on Page 37 of the Core Rules says that I did not "end an advance (x), climb (u), dash (h) or jump (t) within Range (G) 1". My opponent made me use a movement action before he would allow me to go up the Ingress Point. I feel like I had to waste one of my two actions just to go up the Ingress Point. I need to know if he was right or was I allowed to go up the Ingress Point without having to use a Movement Action since I started out on my first turn already less than 1" from the ladder (Ingress Point). Please let me know. Thank you!
  4. I'm sorry but I still don't understand. Please carefully read my original situation again. I was being attacked (My opponent did not choose to flip his stance card to do this) and my character Lord Maul took damage. Then my character Lord Maul used a reactive special ability and allowed me to roll a 5 dice attack back to my opponent. Right when I declared my reactive special ability to roll a 5 dice back at him from my character Lord Maul he then said he could flip his stance card to the other side so he could have better melee defense dice roll because he had not flipped his card yet during his activation. I told him I didn't think he could do that but he said he could according to the Core Rules. My question is, is he allowed to flip his double sided stance card like that in the middle of my special reactive ability 5 dice roll attack from Lord Maul to give him better melee defense? Yes or No?
  5. On page 12 of the Core Rules regarding double sided stance cards it say "A Unit that has a double-sided Stance Card may flip its Stance Card to the other side once per activation, at any time during its activation. When it does, the new face up Stance becomes the Unit’s Active Stance". My opponent that I was playing with today was the attacker and he attacked me using one side of his stance card (He did not flip the card upon activation when he attacked me). Then my special ability from Lord Maul allowed me to roll 5 dice and attack him back. So, he then flipped his stance card to the other side because it had better melee defense than the other side he used when he attacked me. My question is is he allowed to flip his double sided stance card like that in the middle of my special 5 dice roll attack from Lord Maul to give him better melee defense?
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