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AMG_Dursum

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Posts posted by AMG_Dursum

  1. Hello- 

    Commanding Presence does not remove the restriction imposed by the Imperial Remnant Battleforce. A commander unit may still only issue orders at range 1-2, even if they have selected the Commanding Presence upgrade- the upgrade essentially has no effect. 

    Inspiring Presence functions as written on the card. Since the card specifies that the increased range from the upgrade can be reduced by other effects, the upgrade does not remove the restriction imposed by the Battleforce, so units may only use the courage value of a commander unit at range 1-2. The upgrade essentially has no effect.

    War Weary functions as written on the card. Since the card reduces the range that units may use a commander unit's courage value by 2 to a minimum of 1, units in an Imperial Remnant Battleforce would only be able to use the courage value of a friendly commander unit at range 1 when the War Weary card is in play. 

  2. On 1/20/2023 at 8:01 AM, JhayRhod said:

    Hello, 

    I have a follow up to this post regarding the Golden Rule of Terrain: 

    Per the Golden Rule of Terrain, would players also be able to agree that a single piece of terrain has different characteristics (i.e. cover type - light, heavy, none; terrain type - scatter, area, obstacle; movement type - open, difficult, impassable) depending on the type of miniature/unit that is interacting with it?  For example, under the Golden Rule of Terrain, could players agree that a piece of terrain is area terrain, light cover, and difficult with respect to a small based trooper unit while that same piece of terrain provides no cover or affect on movement for a heavy unit, like a ground vehicle?

    Thank you for your time!

    Yes, that is correct. The key part of the Golden Rule of Terrain is that both players agree on what rules the terrain has.

  3. Hello! 

    As we receive and answer rules questions, we will periodically issue a new version of the Core Rule Book containing fixes and clarifications. The most up to date version of the rules may be found here: https://www.atomicmassgames.com/star-wars-legion-documents

    Note that the changes below are already in the live version of the rulebook! This is simply a summary of the changes made since the previous version. 

    Happy Gaming!

    CHANGE LOG
    -pg. 9 Added wording for green tokens to Aim, Dodge, and Surge tokens.
    -pg. 11 Clarified which units receive cover from a barricade.
    -pg. 15 Clarified timing of Panic.
    -pg. 15 Clarified Light Side/Dark Side and which upgrades could be taken.
    -pg. 19 Clarified the timing of when units cannot be in base contact with unclaimed objective tokens before the game begins.
    -pg. 21 Clarified which units are able to activate when pulling an order from the order pool.
    -pg. 24 Clarified moving through objective tokens.
    -pg. 25 Clarified climb wording.
    -pg. 28 Clarified declare defender wording.
    -pg. 30 Clarified when dodge tokens may be spent and their effects.
    -pg. 35 Clarified pivot wording.
    -pg. 37 Clarified wording for the 50% obscurement of vehicles
    -pg. 37 Clarified that Vehicles do not give cover to themselves.
    -pg. 42 Clarified Arsenal in regards to forming multiple attack pools.
    -pg. 44 Clarified timing of the Dauntless keyword.
    -pg. 46 Clarified wording for Hover vehicles and the standby action.
    -pg. 46 Clarified how Hover: Ground vehicles use the LOS rules.
    -pg. 46 Clarified wording on Gunslinger keyword to no longer allow it to be used on melee attacks.
    -pg. 47 Clarified how the Jump X keyword interacts with impassable terrain.
    -pg. 48 Clarified which results are cancelled by Low Profile.
    -pg. 49 Clarified wording of the Scale keyword.
    -pg. 52 Clarified wording of the Weak Point X keyword.
    -pg. 54 Clarified how LOS is determined for the Detonate keyword.
    -pg. 54 Clarified that the Beam X keyword cannot be used with the Gunslinger keyword.
    -pg. 55 Clarified wording on the Immune: Deflect keyword, moved to appropriate section.

  4. 10 hours ago, JhayRhod said:

    Does the golden rule allow players the flexibility to break down single terrain pieces into subparts when it comes to terrain type and cover as well?

    Yes. Always discuss terrain with your opponent before the game, as ultimately it is up to you, the players, to decide what rules your terrain has.

  5. 14 minutes ago, JhayRhod said:

    1) In stating that the movement tool cannot overlap an obstacle terrain "feature" that is taller than the moving miniature’s silhouette, is "feature" just referring to the portion of the obstacle terrain that is directly underneath/touching the movement tool or is it referring to the entirety of the obstacle terrain piece that the movement tool is overlapping? 

    The height of the feature that you are trying to climb on. Remember some pieces of terrain can be made up of multiple parts/heights.

     

    15 minutes ago, JhayRhod said:

    2) To determine whether the movement tool would be "overlapping" a piece of obstacle terrain that is taller than the unit's silhouette, up to height 1 (and the place from/over which we would have to, or could, perform a climb with the speed-1 tool), do we look at the obstacle terrain from a top-down, 2D perspective, or do we proceed along the movement tool, placed flat on the battlefield, until the movement tool begins to cross the actual footprint of the obstacle terrain and start the speed-1 climb from there?

    The former. 

     

    16 minutes ago, JhayRhod said:

    3) If the overlap is determined from a top-down, 2D perspective, a non-notched base trooper could perform a climb onto, or off, of obstacle terrain that is higher than the trooper unit's silhouette, up to height 1, like the middle of a suspended bridge or the edge of an elevated platform, regardless of whether the obstacle terrain feature is actually touching the battlefield at the point which the speed-1 tool crosses from the battlefield to the obstacle terrain (or vice versa) during the climb, correct? 

    Correct.

     

    16 minutes ago, JhayRhod said:

    4) If the overlap is determined from the point where the movement tool would begin to cross the actual footprint of the obstacle terrain on the battlefield, would a non-notched based trooper be able to perform a climb onto obstacle terrain that would also require moving through an overhang directly above the trooper? Is so, would the trooper be able to be placed anywhere within speed-1 from that point on top of the elevated terrain?  I believe there was something similar with Jump X and jumping through ceilings/roofs in the archived forums. 

    I'm not sure I 100% follow, but yes, you can climb through the "ceiling" or floor of a terrain feature, unless you and your opponent decide that it is impassable.

     

    18 minutes ago, JhayRhod said:

    5) If the overlap is determined from the point where the movement tool would begin to cross the actual footprint of the obstacle terrain on the battlefield and the trooper cannot climb up through an overhang directly above the trooper, that would mean a non-notched base trooper would need something like a ladder to be able to access the overhanging obstacle terrain like a ladder or similar, correct? 

    I believe the answer to the previous question answers this.

  6. Hello!

    Miniatures now typically move in two ways- standard moves, or climbs. Pg. 25: "Some abilities provide standard moves, often of certain speeds. A move provided by an ability is not a move action unless specifically stated." The bolded part is relavent because many abilities (Steady, Relentless, Tactical) have been re-worded to specify exactly when a unit may trigger ability (standard move, standard move as part of a move action, etc)

    As for pivots, reverses, etc, the rules state that these movements can be done instead of another movement: For example, Pivot, Pg. 35 "When a unit that can pivot performs a move action, it may choose to pivot instead of performing another movement." These are not standard moves.

  7. 10 minutes ago, Quill said:

    If during a ranged attack, the defending unit leader is the only visible mini, is the that mini assigned the wounds and removed or would the wounds be assigned to a mini that the attacking unit does not have line of sight to?

    The defending player chooses where to assign wounds. In the situation you described, the defender would have to assign any wounds to other miniatures not in LOS, since a unit leader may not be assigned wounds unless it is the last miniature in a unit. 

    Remember: "When a unit suffers wounds from an attack, if the attacker has LOS to only some of the miniatures in the defending unit, the defending unit cannot suffer wounds greater than the total wound threshold of miniatures that are in LOS." So if the unit leader is the only visible miniature and has a wound threshold of 1, the unit only suffers 1 wound which must be assigned to another miniature in the unit, even if it is not in LOS (since leaders may not be assigned wounds unless they are the only miniature in the unit)

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