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AMG_Dursum

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  1. There will be updated and clarified wording for the Joint Effort Team Tactic Card in the next Errata document.
  2. Yes, the speeder bikes in the picture are in cohesion. Since the base is a part of the miniature (even if it is not part of the silhouette) Speeder bike 2 is indeed within a vertical distance equal to the height of the unit leader's silhouette.
  3. Hello- Withdraw is not an action. An engaged unit may withdraw by spend all of its available actions, which then allows it to perform a speed-1 move action, ignoring any units it is in melee with. You cannot compel/pull the strings/guidance a withdraw.
  4. Multiple pieces of terrain can be used to obscure 50% of the vehicle's silhouette. The vehicle in your example would indeed have cover.
  5. Hello- Commanding Presence does not remove the restriction imposed by the Imperial Remnant Battleforce. A commander unit may still only issue orders at range 1-2, even if they have selected the Commanding Presence upgrade- the upgrade essentially has no effect. Inspiring Presence functions as written on the card. Since the card specifies that the increased range from the upgrade can be reduced by other effects, the upgrade does not remove the restriction imposed by the Battleforce, so units may only use the courage value of a commander unit at range 1-2. The upgrade essentially has no effect. War Weary functions as written on the card. Since the card reduces the range that units may use a commander unit's courage value by 2 to a minimum of 1, units in an Imperial Remnant Battleforce would only be able to use the courage value of a friendly commander unit at range 1 when the War Weary card is in play.
  6. Hello! The entry for Arsenal X should read: "When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to attack pools. Each weapon or combination of weapons may form a new attack pool, but each weapon may only be added to one attack pool." This will be fixed in an update coming very soon!
  7. Hello! As we receive and answer rules questions, we will periodically issue a new version of the Core Rule Book containing fixes and clarifications. The most up to date version of the rules may be found here: https://www.atomicmassgames.com/star-wars-legion-documents Note that the changes below are already in the live version of the rulebook! This is simply a summary of the changes made since the previous version. Happy Gaming! CHANGE LOG -pg. 9 Added wording for green tokens to Aim, Dodge, and Surge tokens. -pg. 11 Clarified which units receive cover from a barricade. -pg. 15 Clarified timing of Panic. -pg. 15 Clarified Light Side/Dark Side and which upgrades could be taken. -pg. 19 Clarified the timing of when units cannot be in base contact with unclaimed objective tokens before the game begins. -pg. 21 Clarified which units are able to activate when pulling an order from the order pool. -pg. 24 Clarified moving through objective tokens. -pg. 25 Clarified climb wording. -pg. 28 Clarified declare defender wording. -pg. 30 Clarified when dodge tokens may be spent and their effects. -pg. 35 Clarified pivot wording. -pg. 37 Clarified wording for the 50% obscurement of vehicles -pg. 37 Clarified that Vehicles do not give cover to themselves. -pg. 42 Clarified Arsenal in regards to forming multiple attack pools. -pg. 44 Clarified timing of the Dauntless keyword. -pg. 46 Clarified wording for Hover vehicles and the standby action. -pg. 46 Clarified how Hover: Ground vehicles use the LOS rules. -pg. 46 Clarified wording on Gunslinger keyword to no longer allow it to be used on melee attacks. -pg. 47 Clarified how the Jump X keyword interacts with impassable terrain. -pg. 48 Clarified which results are cancelled by Low Profile. -pg. 49 Clarified wording of the Scale keyword. -pg. 52 Clarified wording of the Weak Point X keyword. -pg. 54 Clarified how LOS is determined for the Detonate keyword. -pg. 54 Clarified that the Beam X keyword cannot be used with the Gunslinger keyword. -pg. 55 Clarified wording on the Immune: Deflect keyword, moved to appropriate section.
  8. Yes. Always discuss terrain with your opponent before the game, as ultimately it is up to you, the players, to decide what rules your terrain has.
  9. A unit leader who is fully inside the firing arc is indeed at least partially in the firing arc, yes.
  10. The height of the feature that you are trying to climb on. Remember some pieces of terrain can be made up of multiple parts/heights. The former. Correct. I'm not sure I 100% follow, but yes, you can climb through the "ceiling" or floor of a terrain feature, unless you and your opponent decide that it is impassable. I believe the answer to the previous question answers this.
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