-
Posts
2,115 -
Joined
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by Seth
-
-
Hello, Szymciu,
If an enemy moves (in this case, as a result of Force Push) into range and LOS of a friendly unit with a Standby token, that Standby token may be spent as normal.
Hope this helps,
Seth -
Hello, NetCop,
You have quoted the most recent Standby rules correctly (page 33). A standby cannot be spent during that friendly unit's activation - referring to the unit with the Standby token. If another friendly unit is activating and an eligible trigger occurs at the appropriate range to spend the Standby, it can be spent. This would include an enemy unit performing a move as a result of the Force Push upgrade card.
Hope this helps,
Seth -
Hello,
A unit targeted by Vader's Might has not moved, attacked, performed an action, or received a suppression and will therefore not lose its Standby token.
Hope this helps,
Seth -
Hello,
Yes, Inspiring Presence allows the unit with it equipped to share its courage at range 1-4. This can be an Operative!
-
Hello!
Barricades cannot have objective or condition tokens placed on them, per the Barricades entry on page 11. Key Positions and Payload both state players place objectives token on a terrain piece - players are unable to nominate a Barricade.
6 hours ago, AussieEngineeringCaptain said:What if players define other terrain that is similar to barricades (such as a group of boxes) as barricades for game play purposes?
Barricades are defined as those in Star Wars: Legion Core Sets and expansion packs. Groups of boxes - depending on their size - might be considered scatter terrain.
As always, players should agree on the rules for the terrain on their table before the game begins.
Hope this helps,
Seth -
Hello, Dandy,
Referring to pages 37-38, under Repulsor vehicles:
QuoteWhen determining the silhouette of a repulsor vehicle, create a cylinder above the base that begins at the lowest point of the miniature and extends to the top of the vehicle’s hull—do not include things like antennas, weapons, the base, the clear plastic stand, or crew members when creating this cylinder.
The BARC Speeder's silhouette is the width of its base, begins at the bottom of the mini and ends at the top with all of the above specifications. The added width of the sidecar will not change the width of the base and is unlikely to affect the height of its silhouette.
Hope this helps,
Seth -
Hello, Dax,
You correct that page 27 states troopers do not provide cover. Appendix A, beginning on page 35, has more detail on trooper subtypes. Neither Creature Troopers nor Emplacement Troopers block LOS, obscure units, or provide cover.
Hope this helps,
Seth -
Hello, Podfrey,
Secret Information is detailed on page 17. You are correct that the battle cards are not included among secret information.
Hope this helps,
Seth -
Hello!
As stated in the Fire Support entry on page 45: "To use the Fire Support keyword, a unit must be able to make a ranged attack and cannot be engaged."
A unit targeted by I Am a Jedi cannot perform attacks, and so are not able to make a ranged attack, and are therefore unable to use the Fire Support keyword.
Hope this helps,
Seth -
Hello, Vael,
You are correct that a player need not track which bounty token was placed by which unit with the Bounty keyword. The Bounty keyword allows a unit with it to gain any victory token that was placed on a unit card using the Bounty keyword.
I will note was true in recent prior version numbers of the Star Wars: Legion rules as well.
Hope this helps,
Seth -
Crowservo,
You are correct. The silhouette of ground vehicles blocks LOS.
-
Hello!
For the AT-ST to gain cover, per the Ground Vehicles entry on page 37, at least 50% of its silhouette must be obscured from any part of the attacking unit leader.
Hope this helps,
Seth -
Hello, Pally,
The silhouette of ground vehicles blocks LOS. If the defending mini is visible - such as due to being only partially obscured by the silhouette of the Ground Vehicle - it has heavy cover.
Hope this helps,
Seth -
Hello, SwissGood,
You are correct and the quoted section (from page 30, Determine Cover) is accurate. More than half of the defending minis need to be determined to have heavy cover for the unit to have heavy cover. As stated in that same section: "Otherwise, the unit has light cover."
In your example - an even number of minis with half obscured by terrain providing heavy cover and half obscured by terrain providing light cover - the unit has light cover.
Hope this helps,
Seth -
Hello, Raistlin,
Jyn Erso's Complete the Mission reads:
Quote(...) When a friendly trooper unit with a faceup order token activates, during its activation, it cannot become panicked or suppressed. (...)
Before or after the unit's activation, it may receive enough order tokens to become panicked. Complete the Mission only prevents it during the ordered unit's activation.
7 hours ago, Raistlin said:Since I can't be panicked I won't be able to remove suppression equal to my courage value at the end of the unit activation ?
You will not. This suppression removal is a consequence of beginning your Perform Actions step while panicked. Complete the Mission prevents the unit from becoming panicked during its activation.
Hope this helps,
Seth -
Hello, Mandaluri,
"Suffering Wounds and Defeating Miniatures" on page 31 describes the process for the defender to assign wounds. As it does not specify that LOS from the attacking unit leader is needed for a defending mini to be considered when determining the maximum amount of wounds the unit can suffer, LOS from any attacking mini will do.
Hope this helps,
Seth -
Hello, Dunedain,
The rules for how to perform a compulsory move are listed on page 50. There is no penalty for being unable to complete a compulsory move: the unit in question will perform a partial move instead.
Hope this helps,
Seth -
Hello, Mandaluri,
Darth Vader's Implacable command card states that he may suffer 1 wound to shuffle his order token back into the order pool at the end of his first activation. A token assigned to Darth Vader in the event a Closed Transport upon which he is embarked is destroyed was not placed on him at the end of his activation, and therefore that effect of Implacable cannot apply.
Hope this helps,
Seth -
Hello, Dwit,
A unit that is targeted by Vader's Might and placed in range of an enemy unit with a Standby token (in this case, Vader's friendly Stormtroopers) has not moved, attacked, or performed an action. There is therefore no opportunity for the Stormtroopers to spend their Standby.
Hope this helps,
Seth -
Impassable Terrain is whatever the players agree is such. This is terrain that cannot be moved through, even if using a Climb move, unless the unit in questions has specific keyword allowing it to do so.
Your questions require more detail on terrain definitions. A wall and a hut are likely obstacle terrain. If they are shorter than the silhouette of the AT-ST and not Impassable (as determined by you!) - but rather, determined to be Open or Difficult - then the AT-ST could move over them.
Hope this helps,
Seth -
Hello, Debaticus,
You count all order tokens currently in your pool. Those order tokens are not removed during the round until instructed to do so (page 21, Choose a Unit to Activate or Pass). If a unit is defeated before it activates, its order token may remain in the pool until such a point the token is drawn and does not match any eligible units to activate.
Hope this helps,
Seth -
Hello, Hunter,
As you noted, most "scoring steps" are specifically "at the end of the round" or "at the end of the game." This will be after all steps of the End Phase of the relevant round are complete, which includes the Remove Tokens step. Some units may no longer be panicked after this step, and will be able to be used to satisfy the Victory Conditions section of Objective Cards.
In short: you got it!
Hope this helps,
Seth -
Hello, Arkat,
Yes, that is what the Withdraw entry states. A unit cannot end a withdraw move action in melee.
Hope this helps,
Seth -
Hello, Mr. Witty,
Relentless, Steady, and Charge trigger after a unit performs a move action. Climbs are a type of move action.
Hope this helps,
Seth
Size Matters Sometimes and Yoda with a Standby
in Star Wars: Legion Rules Questions
Posted
Hi, fellow Seth,
Yoda will remove his Standby token after a move, attack, action, or receiving a suppression. Being placed in base contact with Chewbacca is none of these, so Yoda will not lose a Standby token.
Hope this helps,
Seth