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Seth

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Posts posted by Seth

  1. Hello Murdur,

    Per the Climbing entry (page 25), you may place the movement tool overlapping obstacle terrain greater than the height of the unit's silhouette, up to a vertical distance of Height 1. This does allow units to move through or over height 1 walls, assuming they were determined at the start of the game to be obstacle terrain and not impassable.

    Hope this helps,
    Seth

  2. 12 minutes ago, Dax said:

    1) Does the explanation of Suppression on page 14 simply define the general effects of suppression and panic?

    Yes. Page 14-15 refers you to page 22 for the full details on the effects of suppression & panic. This will be made more clear in the future. I believe this answers question 2; and 2a is not relevant as a unit cannot lose an action due to becoming suppressed after its Perform Actions step.

    12 minutes ago, Dax said:

    2.b) If my dewback starts it's perform actions step with 1 suppression token, and i spur, giving it a 2nd suppression; after moving and triggering relentless (and perhaps attacking), does my dewback now lose an action from being suppressed in the middle of it's perform actions step?

    No. As above and under the Rallying entry, it did not begin its Perform Actions step while Suppressed.

    Hope this helps,
    Seth

  3. Hello, RogFor,

    Per the Rallying entry (page 22), a unit drops any claimed objective tokens it has if it begins its Perform Actions step while panicked. If a unit become panicked at some point after their Rally step, they will not drop claimed objective tokens.

    Additionally, units that are panicked are not counted for Victory Conditions on Objective Cards (Winning the Game, Page 19). This does mean they will not be counted when determining how many unit leaders are in base contact with terrain per the text of Key Positions. The timing of their activation is not important, but rather the number of suppression tokens on the unit at the time you are checking for Victory Conditions.

    Hope this helps,
    Seth

  4. Hello Raistlin,

    The Deflect keyword may be used "When a unit that has the Deflect keyword is defending against a ranged attack...". Therefore, if a unit with Deflect is targeted by a melee attack, the keyword will not apply.

    Hope this helps,
    Seth

  5. Hello, Dwit,

    Gunslinger reads:

    Quote

    When a unit with the Gunslinger keyword reaches the Declare
    Additional Defender step, it may declare an additional defender
    and create an attack pool consisting solely of a weapon that has
    already been contributed to another attack pool. The Gunslinger
    keyword can only be used once per attack sequence. 

    The final step of the attack sequence, Choose Additional Attack Pool, reads (emphasis mine):

    Quote

    After resolving steps 1–10 of the attack sequence, if the
    attacking unit still has attack pools to resolve, the attacking
    player chooses another attack pool to resolve against a
    defending unit, performing an attack against it by repeating
    steps 4–11 of the attack sequence.

    Once all of an attacking unit’s attack pools have been resolved,
    the attack action ends. 

    Up Close and Personal reads (emphasis mine):

    Quote

    After you perform a ranged attack at range 1-2, gain 1 Dodge token

    An attack is resolved against each declared defender. Multiple Dodge tokens may be gained by the attacking unit in both of your examples, after each attack is resolved, provided those attacks were ranged attacks and targeting a defender at range 1-2.

    Hope this helps,
    Seth

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