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Posts posted by AMG_Pagani
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A unit must have suppression equal to its courage like normal to be suppressed. Please submit this in the feedback form calling out what parts you find confusing and we can work to clean up the language.
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Correct, the dice are rolled immediately when the unit receives suppression that would exceed its courage.
I can’t really speak to maximum as many special rules could combine to add suppression to units causing quite a few!
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You may use any vehicle you like that is appropriate to the faction you are playing.
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It does not! You must have Impact to use the weapon against the vehicle.
Critical results are much less important in Special Operations because of the changes to cover, but they still cannot be dodged and may also be referenced in various special rules.
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Welcome to the Star Wars: Legion: Special Operations official rules forum!
You may use this forum to submit questions about the rules of Star Wars: Legion: Special Operations. A member of our team will answer your question, and your post and become visible to the public.
Please follow the below guidelines when submitting a question:- Please limit each submission to ONE question. If you have multiple questions, please submit multiple posts.
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The answers given by members of our team are considered official rulings in every capacity. Each answer only applies to the question in which it was asked. Sometimes, an answer on this forum will supersede the printed rules found in the Core Rule Book or on physical components. Such rulings will remain in effect until the errors in question have been corrected.
This Forum is exclusively for rules questions. Any play test feedback, thoughts, or concerns must be submitted through the feedback form found HERE.
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Print and play cards are not proxy cards.
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Miniatures moved with Scatter must remain in cohesion. The rules for cohesion are found on page 19 and state the vertical distance cannot be greater than the unit leaders silhouette in difference. If this stipulation is met (depending on the height of the building), then yes, this is possible.
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Players can modify their miniatures per the rules laid out in the various organized play documents. In the end, it comes down to the EO to enforce those rules.
1 hour ago, Gotchacoverd said:Can I use an official AMG 65mm base as a stand in for Malekith in places where many models and tokens need to be placed and moved in a tight location? (Such as the research station extract crisis)
No, the rules do not allow for this.
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Players should work together to create space for characters to move around the battlefield - should this require rotating a miniature so an extruding part no longer blocks a space, that should be done, if able.
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If a miniature cannot physically fit somewhere it cannot move there.
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A character that does not suffer a condition does not gain the condition.
The physical token is there to remind players that the character is suffering the effects of the condition.
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It is a recommendation based on some rather strange rules interactions happening if you don’t follow it. Players are, of course, always encouraged to set up terrain how they like, however!
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I would discuss this with your opponent before the game. You do not have a roster, so as written, no, but personally I would play it as you can!
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They are not, no.
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I suggest using something else to stand in for the token - the event is not meant to be limited by the number of tokens provided.
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Yes. This change occurred before the game released.
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10 hours ago, Lupercal30 said:
The Spirit of Brother Daniel superpower states that Doctor Voodoo can only have the Brother Daniel token that he started the game with on him. I’m assuming he can only move the same token onto enemies using the Possession superpower even if there is an opposing Doctor Voodoo in play, even though Possession is lacking the clarifying clause present in The Spirit of Brother Daniel.
That is correct.
10 hours ago, Lupercal30 said:To further clarify the question, can an allied Doctor Voodoo move an opposing Doctor Voodoo’s The Brother Daniel token onto a character using the Possession superpower?
No, he can only move his own Brother Daniel token.
10 hours ago, Lupercal30 said:To follow up, what happens if an opposing Brother Voodoo uses Possession on an allied Brother Voodoo, does the target drop an objectives but not receive the Brother Daniel token?
That is correct.
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Please welcome @Thorasto the rules forum Moderator team! Thoras will be answering rules questions and helping maintain the forums.
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Recalibration matrix is not granting a new attack roll, it rerolls the dice at a different place than normal. The timing window for Grand Illusion has already passed and it will not be applied to the roll agian.
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Painting a character as a different character does not make it that character.
1. This is still CP01 Spider-Man.
2. This is still CP13 Vision.
3. This is still Scarlet Witch.
4. This is still CP30 Daredevil.
If players are confused because you painted Enchantress to look like Scarlet Witch, that would be a problem.
A clear base that was painted and hobbied could be legal, yes, but a clear base alone is not a hobbied base.
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Even if dazed! Only Symbiotes pop off when Dazed!
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It does not, no.
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The Asgardian Rule changes the amount of power gained during step 1 of the power phase - adding one additional to it.
Effects like that of Magneto that simply cause the character to gain power during the power phase resolve in step 2 as you've mentioned (along with all other things that a player has during the power phase).
Stun causes characters with any superpower that uses the "additional" wording to only gain 1 power during the power phase (from the phase itself). They can, of course, gain additional instances of power from other rules.
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Spider-Sense should allow characters to reroll up to two defense dice - this will be made clear in the future.
Charge wording
in Star Wars: Legion: Special Operations Rules Questions
Posted
Charge should only allow melee attacks - not any attack. This is a typo and will be fixed in the next update.