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Let's say there are 2 very large (terrain) hills, large enough that it would take multiple movements to travel up and down them.  1.One is perfectly smooth.  2.The other is terraced in such a way that infantry could fit on levels, but a vehicle would overlap multiple levels. Both do not exceed 45 degrees in slope grade.

 

What determines the distance "up" the hill you are allowed to move with a vehicle?  Travelling from the flat ground (not terrain) onto the hill (terrain), I'm assuming you can go up to your silhouette's height.  But unlike a normal building that you can get on top of, the hill keeps going.

Are you only allowed up the hill as far as your ground level silhouette and no further?

If not, how do you determine your silhouette's height now that it is tilted?  Do you then keep travelling only to the highest point of your silhouette (the upper corner), up the hill? 

Or are you allowed to simply use your movement tool to fly up the hill? Unlike flying to the top of a building, there is no discrete break between the ground and the top of the terrain object, and the miniature's base and movement tool are parallel along the hill's surface.

The smooth hill (1) has no discrete breaks like a building, but the terraced hill (2) has discrete breaks in elevation like a building but the vehicle balances over multiple terraces over the span of its base.

Sorry if this is confusing.

 

Thanks

tank angles.png

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Hi,

As specified in the Terrain Height entry, "When determining the height of the terrain for the purposes of performing a movement or a climb, "measure the height of the
part of the terrain the miniatures are moving or climbing to
 (...)". A vehicle may naturally traverse obstacle terrain up to the height of its silhouette, but may not move over elements of terrain greater than that height, as determined when it begins its move.

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On 12/21/2023 at 3:42 PM, Ilostmycactus said:

What determines the distance "up" the hill you are allowed to move with a vehicle?  Travelling from the flat ground (not terrain) onto the hill (terrain), I'm assuming you can go up to your silhouette's height.

Correct.

On 12/21/2023 at 3:42 PM, Ilostmycactus said:

What determines the distance "up" the hill you are allowed to move with a vehicle?  Travelling from the flat ground (not terrain) onto the hill (terrain), I'm assuming you can go up to your silhouette's height.

You make that determination using the highest point of the silhouette when the unit performs its move.

Neither of your hills are treated differently, unless both players have agreed otherwise using the Golden Rule of Terrain during the Declare Terrain step of Setup. If they are obstacle terrain and the vehicle is at the base of that terrain, the vehicle may ignore that obstacle terrain up to the height of their silhouette, and may not move onto or over elements of terrain higher than that point.

Hope this helps,
Seth

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