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Ilostmycactus

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  1. Let's say there are 2 very large (terrain) hills, large enough that it would take multiple movements to travel up and down them. 1.One is perfectly smooth. 2.The other is terraced in such a way that infantry could fit on levels, but a vehicle would overlap multiple levels. Both do not exceed 45 degrees in slope grade. What determines the distance "up" the hill you are allowed to move with a vehicle? Travelling from the flat ground (not terrain) onto the hill (terrain), I'm assuming you can go up to your silhouette's height. But unlike a normal building that you can get on top of, the hill keeps going. Are you only allowed up the hill as far as your ground level silhouette and no further? If not, how do you determine your silhouette's height now that it is tilted? Do you then keep travelling only to the highest point of your silhouette (the upper corner), up the hill? Or are you allowed to simply use your movement tool to fly up the hill? Unlike flying to the top of a building, there is no discrete break between the ground and the top of the terrain object, and the miniature's base and movement tool are parallel along the hill's surface. The smooth hill (1) has no discrete breaks like a building, but the terraced hill (2) has discrete breaks in elevation like a building but the vehicle balances over multiple terraces over the span of its base. Sorry if this is confusing. Thanks
  2. Let's say there's a flat topped building that is above height 1 but below height 2. The roof is small and only has room for a couple of infantry. There are some infantry deployed onto the top of that building, but they cannot climb down to a lower point. The building is a sheer sided rectangle. What happens if I use an AT-RT with expert climber to climb up to the top of the building and displace those infantry, if the roof is small enough that only the base of the AT-RT can fit there and there is nowhere to put all or most of the infantry? Are they displaced off of the height 2 building? Is the AT-RT not allowed to climb up even though it is a bigger vehicle? Thanks
  3. You can balance vehicles on terrain as long as they don't exceed 45 degrees as long as they are not unstable. Often, legion games are played on slick mats and with very light plastic terrain. Can I count a vehicle (something that is heavy with a low center of gravity like a saber tank) as balanced if it is the terrain itself that is pushed away by the vehicle, because the terrain is too light and the ground is slick? A solid resin building might provide more stability than a light mdf building, for example. As far as I can tell, there is no 45 degree balancing rule for infantry. They simply cannot be partially overlapping terrain. What do you do if a piece of terrain is, for example, a somewhat steep plastic hill that causes miniatures to fall over when placed? (Both terrain that is very steep and slightly steep?). Miniatures are light and don't always have a great center of gravity. Even slight slopes or curves, combined with low friction materials or few points of contact due to the flat nature of a miniature base, can cause miniatures to fall over. If they must be stable, what about miniatures that are on flight stands like arc troopers? It can be impossible to balance a flying arc trooper with its high center of gravity. Thanks
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