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Player effects are, in general, things caused by a players Units. Two of the most common examples would be an attack made by a character or an ability from a Unit.

Non-player effects are things that occur from game rules that are controlled by neither player. A common example of this would be a condition on a Unit, such as Strained causing damage to a Unit.

The definition of effects is largely present on Page 15 of the current rulebook available online (Dated 7/7/23)

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