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Do Pattern Analyzer and Rotating a Ship Allow a Ship's Base to be temporarily outside of the play area?

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Do Pattern analyzer or rotating a ship allow a ship's base to be outside the play area without fleeing?

Below are the relevant rules, and an example of how I think it could work.


Rules Affecting the Interaction: 

Flee: "A ship flees if any part of its base is outside the play area after it executes a maneuver. A ship that flees is removed from the game. (This is the only time window where a ship checks for fleeing). 

Maneuver: "A ship can execute a maneuver by resolving the following steps in order. 1. Maneuver Ship, 2. Check difficulty.

Pattern Analyzer: "While you fully execute a red maneuver, before the Check Difficulty step, you may perform 1 action."

Rotate a Ship: (Instead of posting the full section, I'll point out that Rotating is not a maneuver and does not count as moving either.)


Example of the Interaction:

1. Kylo Ren with Pattern Analyzer reveals a 3-speed Talon Roll, and begins executing thie Maneuver.

2. Kylo Ren completes the Maneuver Ship step of the maneuver, placing Kylo Ren in a position where a corner of the ship is outside of the play area.

3. Kylo Ren uses Pattern Analyzer, before the Check Difficulty step, and boosts back onto the board.

4. Kylo Ren resolves the Check Difficulty step, gaining a stress token.

5. We now enter the trigger period for game effects and abilities that trigger after executing a maneuver.

6. Kylo Ren now checks if he has fled the play area. No portion of the base is outside of the play area, so Kylo Ren is not removed from the board. 


Would the above work?

Edited by SenorPancake
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The Rules Reference will receive the following edits:


A ship flees if any part of its base is outside the play area at any time. A ship that flees is removed from the game.
• While a ship moves, the ship does not flee if only the template is outside the play area.
• Before a fleeing ship is removed from the game, the only effects it resolves before being removed from the game are effects that trigger when it flees.
• A ship cannot flee while resolving a boost, barrel roll, decloak, or SLAM.
• Partially executing a maneuver can cause a ship to flee if this results in any part of its base being outside the play area.

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