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Quinjet - How to Play With It


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Hi team, 

We are lucky enough to be at Adepticon playing some MCP, and several of the tables have a quinjet.

Nobody seems to be able to wrap their heads around how to integrate it into the LoS/Cover/chatacter placement rules. It's the first official MCP terrain kit with "levels" (as in, a model could be on top of it and another model could be on the ground directly under the model on the plane) and areas that can be seen through, in a way.

I suppose we're just looking for guidance on how to handle these rules interactions with this new type of terrain.

Could you please help?

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