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Seth

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Posts posted by Seth

  1. Hello,

    2 hours ago, Alondro said:

    does that mean they do it immediately after getting the Order

    Yes, the player will decide after issuing an order to a Corps droid trooper unit whether or not to return the order to the order pool (and therefore return a defeated miniature to the unit!).

    2 hours ago, Alondro said:

    so they could theoretically get another Order from we make Weapons (witch they cold also retun) or another source this round?

    No. A unit is only eligible to be issued an order during the Command Phase if it has not already been issued an order that phase. Refer to the Nominate Commanders and Issue Orders step of the Command Phase for more detail.

    Hope this helps,
    Seth

  2. Hi there,

    On 4/4/2024 at 5:02 PM, AlexGrace said:

    As you can see, Fives has a standby token. When snowtroopers activate, their first action is to dodge. Fives spends his standby token and performs an attack action, defeating one snowtrooper.

    (...)

    Do I understand correctly, based on the description, that Fives’ squad moves the remaining clones into base contact with the survived snowtrooper unit leader, because he was the attacking unit, thereby freeing Rex from engagement?

    You are correct. Beginning with the attacking player (in this case, the player controlling the Phase II Clone Troopers who just performed a free attack action using a standby token), players place any miniatures no longer in base contact with miniatures in the enemy unit into base contact with the enemy unit. These can be any miniatures controlled by the attacking player.

    In your example, if the Phase II Clone Troopers occupy all available space that Clone Captain Rex cannot be placed into base contact, then Clone Captain Rex will no longer be in melee.

    -------------------------------------------

    On 4/4/2024 at 5:02 PM, AlexGrace said:

    Second, can Anakin do a force push by moving the snowtrooper carrying the hostage just a little so that the snowtrooper remains engaged with Fives, while freeing Anakin from the engagement?

    A unit with a Hostage upgrade card may not move into melee.

    Hope this helps,
    Seth

  3. Hello there,

    As described in the Removing Miniatures in Melee box, "starting with the attacking player, each player must place any friendly miniatures that are no longer in base contact with miniatures in the enemy unit into base contact with the enemy unit." This is resolved on miniature at a time, from among any units controlled by the attacking player.

    This would be closest your Option C.

    Hope this helps,
    Seth

  4. Hi there,

    The Distract keyword is applied "...when the chosen enemy unit performs an attack..." and forces the chosen enemy unit to attack the Distract unit, if able. This will occur during step 1 of the attack sequence, Declare Defender, after an attack or attack action is declared. The Distract keyword does not force an enemy unit to perform an attack, nor does it force them to use a particular card action that would enable them to attack that unit, such that granted by the Saber Throw upgrade card.

    --------------------------------------------

    On 4/6/2024 at 9:48 PM, FatalSwordsmen said:

    So the question is can the force user take a normal attack action to attack the vehicle, or does distract force it to use the card action attack action and saber throw at r2. 

    The unit in question is not required to use the Saber Throw card action to perform an attack on the unit with Distract. It may opt to make an attack action as normal, presumably without access to a ranged weapon on their unit card, and therefore be ineligible to target the Distract unit with an attack.

    Hope this helps,
    Seth

  5. Hi there,

    The effects of Han Solo's Reckless Diversion command card apply when "When an enemy unit performs an attack...", during the Declare Defender step. As a unit using Fire Support is not performing an attack, it is not affected by the text of Reckless Diversion. The friendly unit that initially declared the attack, of course, will be impacted by Reckless Diversion when declaring a defender.

    --------------------------

    On 4/7/2024 at 7:11 PM, Wkcd said:

    Say I had a clone unit at range 3 of a unit I’m shooting but Han is at range 4 and my rps can shoot at Han. Would I be able to still contribute all wepons in that unit so 4 normal guys and a rps upgrade? Or since Han is an eligle unit I can’t add the dice from the rps. since the card text says I wound be have to attack him with that wepon instead of of the unit I’m shooting. 
     

    In conclusion is Eligible dice still counted towards an attack pool even if the dice outside of the fire support would have to go into Han? 

    The unit using Fire Support may add all of its weapons as normal to the attack pool irrespective of its proximity to a unit with a faceup order token while Reckless Diversion is in play, as they are not performing an attack.

    Hope this helps,
    Seth

  6. Hi there,

    When resolving the unique card action on the Din's Amban Rifle upgrade card, no specific miniature is "using" the card action. You choose an enemy in line of sight as instructed - as this is not an attack and not specified to be LOS from Din Djarin, LOS between Din Djarin's unit and a particular enemy unit can be determined using any miniature in his unit, including Grogu.

    --------------------------

    7 hours ago, Mykaeus said:

    It says “upgrade cards with weapons” not “weapon profiles on upgrade cards are only usable by the miniature which has them equipped”, so the way it is written the entire upgrade card is only usable by the miniature it is equipped to.

    You are correct - Grogu cannot use the Din's Amban Rifle upgrade card. However, when the instructions on the card action are followed, the controlling player is instructed to select a unit unit in LOS, and line of sight can be determined using any miniatures in Din Djarin's unit.

    Hope this helps,
    Seth

  7. Hello,

    The Emergency Stims upgrade card may be exhausted "During an attack, when you wound suffer wounds..." to prevent wounds as instructed by the card. As the Guardian keyword is used during the attack sequence - specifically, during the Modify Attack Dice step - it can indeed be used to prevent wounds that would be suffered by a unit using the Guardian keyword.

    -------------------------

    On 4/5/2024 at 12:35 PM, Dr. Joe said:

    would it be legal to use ES on two wounds suffered from the Guardian ability?

    Yes.

    Hope this helps,
    Seth

  8. Hi there,

    Units are assigned a faceup order token when they are issued an order. Predominantly, this occurs during the Command Phase during the Issue Orders step.

    When an order token is drawn from the order pool, during the Choose a Unit to Activate or Pass step of the Activation phase, the chosen unit is not assigned a faceup order token. The player activates a unit matching that order token, and then assigns that unit a facedown order token when their activation is complete. Refer to the Activation Phase entry for more detail.

    ------------------------------------

    2 hours ago, Raknar said:

    What does a faceup order token mean in this context? Does it mean a unit that received an order during the command phase, or would it apply to any unit with a faceup token, including those that are pulled from the order pool since it would be faceup when it activates.

    Units activated using matching order tokens drawn from the order pool are not at any point given a faceup order token.

    The effects of the Take That, Clankers! command card will only apply to units with a faceup order token.

    Hope this helps,
    Seth

     

  9. Hello there,

    The Ram keyword is applied during the Modify Attack Dice step to convert any attack dice in the attack pool to Critical results. Dodge tokens are spent prior to this, during the Apply Dodge and Cover step, to remove Hit results (or Critical results, with an appropriate ability or keyword, such as Outmaneuver) from the attack pool.

    --------------------------

    3 hours ago, Wkcd said:

    Would my opponent have to spend their dodge token before my crits appear?

    Yes. The opponent will spend dodge tokens to cancel and remove Hit results during the Apply Dodge and Cover step, prior to Ram converting remaining dice to Critical results during the Modify Attack Dice step. The opponent may not spend any dodge tokens against these new dice results, as that step & opportunity has passed.

    Hope this helps,
    Seth

  10. Hi there,

    "A trooper unit may make a speed-1 embark or disembark move during a move action instead of making another movement."

    As the speed-1 move provided by the Merciless Munitions command card is not a move action, it may not be used to perform an embark or disembark move.

    -----------------------------------------

    23 hours ago, Tyler said:

    Can Bossk use the free speed - 1 move from merciless munitions to embark/disembark an open transport? 

    No.

    Hope this helps,
    Seth

     

  11. Hi there,

    "A trooper unit may make a speed-1 embark or disembark move during a move action instead of making another movement."

    As the speed-1 move provided by the Combined Arms command card is not a move action, it may not be used to perform an embark move.

    -----------------------------------------

    8 hours ago, Rex Savage said:

    Does this mean that since Codys 3 pip offers a free speed 1 move provided other conditions are met, they may instead take a disembark or embark action instead of the speed 1 move?

    They may not embark.

    Hope this helps,
    Seth

  12. Hello,

    A unit with the Immune: Enemy Effects keyword, granted round 1 via the Hostage upgrade card, "ignores all enemy card effects and cannot be targeted by any enemy card effects." They will therefore not be affected that round by the text of an enemy Comms Jammer upgrade card.

    -----------------------------

    24 minutes ago, Berbelek said:

    does comms jammer work on a hostage unit on turn 1?

    No.

    Hope this helps,
    Seth

  13. Hi there,

    A unit engaged with Maul while the Duel of the Fates command card is in play "...cannot spend aim, dodge, standby, or surge tokens."

    The free action granted by the Experimental Droids Battle Force states the chosen unit "...may perform a free action to spend a surge token on the chosen Commander unit...".

    As such a unit near Maul cannot spend surge tokens, it cannot complete this free action and may not gain the associated benefits from spending a surge token.

    --------------------------------------

    58 minutes ago, danny13d said:

    If Maul is engaged with a unit with ai on the turn duel of the fates is in play, can that ai unit spend surge tokens for the special battle force abilities?

    No.

    Hope this helps,
    Seth

  14. Hi there,

    29 minutes ago, Chubs01 said:
    • If unit 1 makes a ranged attack at unit 2, unit 2 will not get cover from the terrain piece because unit 1 is in base contact with it

    Correct. Note that a miniature that is complete out of LOS will be considered obscured whether or not the attacking unit leader is touching the piece of terrain obscuring them. In your example, as two of the three defending minis in unit 2 appear visible - and have no cover as they are not obscured by terrain other than that with which the attacking unit leader is in base contact - then the unit will not have cover, as one obscured mini is not at least half of the unit obscured.

    31 minutes ago, Chubs01 said:
    • unit 1 is unable declare unit 3 a target for the ranged attack, because, while being in base contact negates the cover provided by the terrain piece, the terrain piece still has the property of blocking line of sight

    Correct. Unit 1 does not have LOS to unit 3.

    32 minutes ago, Chubs01 said:
    • due to the terrain piece blocking line of sight, unit 1 may only have the two models in line of sight participate in the ranged attack because the third model is ineligible due to not having line of sight

    Correct.

    32 minutes ago, Chubs01 said:

    "If a unit is in base contact with a terrain piece, does it retain the property of blocking line of sight?"

    Yes.

    ---------------------------------

    33 minutes ago, Chubs01 said:

    do any of the rulings of these statements change if

    - the terrain piece is instead a vehicle, such as a saber tank or snail tank? 

    No; a Ground Vehicle also blocks LOS.

    33 minutes ago, Chubs01 said:

    do any of the rulings of these statements change if

    - the terrain piece is a height 2 building and unit 1 is on top of it.

    If a unit is on top of terrain it is touching that terrain and therefore it cannot generally provide cover to defending units. You still need LOS to declare defenders eligibly, and miniatures that are completely out of LOS are considered obscured. So no, none of these rules change if the unit is on top of the obstacle terrain versus touching it from the table level; the unit's exact position upon that terrain will determine who it may attack and whether they will have cover.

    Hope this helps,
    Seth

  15. Hello,

    "Miniatures may never move or be placed in such a way that they would be in base contact with multiple enemy units, though it is possible for a unit to be in melee with multiple enemy units if another unit joins the melee later."

    Even if it there is space for a miniature to be in base contact with multiple enemy units (such as, in your example, a BARC Speeder and a trooper unit), a unit may not end a move touching both of them, and will have to choose one with which to enter base contact.

    -------------------------------

    2 hours ago, Kemerlin said:

    If it's possible physicly to stand in base contact with both vehicle (BARK speeder for example) and trooper unit, can such maneur be performed? Or it's impossible due to restriction that only one unit could be engaged in melee from the move of atacking unit?

    A miniature may not move or be placed in such a way that they would be in base contact with multiple enemy units. The unit in your example may move into base contact with the opposing troopers or the opposing BARC Speeder; not both.

    Hope this helps,
    Seth 

  16. Hello,

    Counterpart card is not a forced upgrade for their associated units. Note that R2-D2, Iden Versio, Din Djarin, and so on do not have a keyword present on their unit card that would force a player to include a counterpart miniature while building an army.

    ----------------------

    12 hours ago, Podfrey said:

    Is this correct?  Ie you may never just take Iden Versio by herself?

    That is not correct. You may include Iden Versio in your army without Iden's ID10 Seeker Droid.

    Hope this helps,
    Seth

  17. Hello there!

    Typically, a unit may only perform free card actions during their Perform Actions step. However, the Jump X keyword text does allow that a unit with the keyword may use it when they would be able to perform a move action. This would be an instance of using Rules Priority to allow the keyword text to override the general game rule!

    -------------------------------------------

    On 3/8/2024 at 8:30 AM, Hyde_N_Seek said:

    If the unit with the standby were instead Geonosian Warriors with the free action: Jump, would they be able to do the same -- spend the standby to jump?

    (...)

    "Can a unit with [free card action]: Jump X use the Jump keyword outside of its Perform Actions step, like while spending a Standby token?

    Yes to both, as a unit with the Jump X keyword can perform the Jump X action any time it could perform a move action, including a free move action granted using a standby token.

    Hope this helps,
    Seth

  18. Hello,

    On 3/28/2024 at 2:15 AM, Zarusas said:

    Can you spend a standby token to disembark from open transport? I.e stormtroopers being transported on a GAV tank have taken a standby action. Can they then spend the standby token to disembark.

    Yes, a unit may perform a disembark move during a move action instead of making another movement; in this case using the free move action granted by a spent standby token to do so.

    On 3/28/2024 at 2:15 AM, Zarusas said:

    Can you spend a standby token to disembark from an open transport that's moved twice?

    Yes.

    On 3/28/2024 at 2:15 AM, Zarusas said:

    Can you spend a standby token to perform an embark move on to an open transport?

    Yes.

    On 3/28/2024 at 2:15 AM, Zarusas said:

    My understanding is that I can't standby disembark from closed transport because the transported unit is not allowed to spend tokens. You also can't standby embark on closed transport due to not having enough actions. Is this correct?

    Correct; more detail on these interactions with Transport X: Closed is available in a prior post.

    Hope this helps,
    Seth

  19. Hi there,

    When Cad Bane's "Here I Am" Bane token is revealed, the token is replaced with Cad Bane's miniature. He is not "deployed," and will not trigger any game effects that occur upon being deployed, such as Scout X.

    ---------------------------

    27 minutes ago, igleut said:

    I was curious if you could take Recon Intel and use the move from scout to escape from their melee attack. I'm curious if the scout move occurs before cad bane becomes engaged and therefore he can move, or if he becomes engaged instantly upon deploying and cannot use his scout (assuming he cannot perform the move from scout while engaged following the same logic that a unit cannot use the speed-1 move from Leia's two-pip if that unit is engaged)

    Cad Bane is not deployed when he replaces his "Here I Am" Bane token, and so cannot use the Scout 1 keyword granted by the Recon Intel upgrade card.

    Hope this helps,
    Seth

  20. Hi there,

    On 2/13/2024 at 5:13 AM, brezzab said:

    1. Cad Bane places a bomb token within range 1 of his own unit in the divulge step. If their opponent scouts into them and detonates the bomb during deployment or round 1, does the unit friendly to Cad Bane

    A) ignore the bomb

    B) get hit by the bomb because it's not an enemy effect so the immune keyword does apply (unit is friendly, not the enemy unit)

    Neither of your options are entirely correct. They can be attacked by a Kablamo! Bane token, friendly or enemy (nearest to option B); the Immune: Enemy Effects keyword only applies to enemy card effects and they only gain that keyword during round 1.

    On 2/13/2024 at 5:13 AM, brezzab said:

    2. The hostage card states that the immune effect is for round 1. Does the deployment step count also? (In respect of scouting moves possibly triggering it during deployment)

    Setup is not part of round 1.

    Hope this helps,
    Seth

  21. Hi there,

    The Stealth Armor keyword increases the cover of a Death Trooper by 1. It is not reliant on the Death Trooper having cover from terrain or other sources!

    ---------------------

    On 3/23/2024 at 11:52 AM, Wkcd said:

    So if I have my unit in the open my cover would be light and grant me a surge on defence. So In light cover, I would have heavy then 2 surges on defence. So maxing out at 2 just like a normal units cover of 2.

    You are correct.

    Hope this helps,
    Seth

  22. Hello,

    12 hours ago, Pinto397 said:

    If fifth brother gain 2 dodged from Defensive stance, could seventh sister take two immobilize tokens to give fifth brother 2 dodges bringing his total to 4??

    Yes. When Fifth Brother gains a Dodge, Seventh Sister will gain an Aim, and may suffer an immobilize to grant the Fifth Brother an additional token. This may occur twice in your scenario as Fifth Brother is gaining two tokens, leaving Fifth Brother with 4 dodges and Seventh Sister with two immobilizes (and two aims).

    Hope this helps,
    Seth

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