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Seth

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Posts posted by Seth

  1. Hi there,

    As specified in the Transport X: Closed entry, "If a vehicle is in base contact with a piece of terrain or another miniature, a unit being transported by that vehicle is not considered to be in base contact with that piece of terrain or that other miniature."

    ------------------------------------------

    On 2/21/2024 at 8:53 PM, Task Master Wei said:

    When Chewbacca is in a transport, in the easiest case a LAAT/LE, can Yoda "tag along" with Chewbacca when their controlling player played [Size matters sometimes], with Yoda maintaining a base contact with the transport for the round?

    No; Yoda is not in base contact with Chewbacca when in base contact with the LAAT/le, and may therefore not choose to be placed in base contact with it if it (and therefore Chewbacca) are at range 1 when the Size Matter Sometimes command card is played.

    Hope this helps,
    Seth

  2. Hello,

    On 2/23/2024 at 11:21 PM, Pinto397 said:

    If a trooper has a standby token, and it is triggered can it use the move action to disembark?

    Yes, a unit may perform a disembark move during a move action instead of making another movement; in this case using the free move action granted by a spent standby token to do so. Note that a unit transported by a vehicle with the Transport X: Closed keyword cannot spend tokens (such as standby tokens) and cannot have LOS drawn to it (with which to spend standby tokens!); this will only be doable by a unit transported by a vehicle with the Transport X: Open keyword.

    On 2/23/2024 at 11:21 PM, Pinto397 said:

    Conversely can it use a triggered standby to embark into an open transport.  I’m assuming it could not use the standby to embark into a closed transport.  Is that correct?

    You are correct. A unit may embark by performing a speed-1 move during a move action instead of making another movement. To embark upon a vehicle with the Transport X: Closed keyword, however, the unit must be able to sacrifice a further action. As this would not be the case when granted a single free move action from a standby token, it may not embark upon such a vehicle. It may embark upon a vehicle with the Transport X: Open keyword.

    On 2/23/2024 at 11:21 PM, Pinto397 said:

      If disembarking off of a triggered standby, I’m assuming the unit would get free actions as long as the vehicle had not moved twice during the turn.  Is that correct?

    "When a unit disembarks, if the vehicle that is transporting that unit has performed more than one non-pivot move during the current round, disembarking uses all of its available actions, and it cannot perform additional actions or any free actions." If the vehicle has perform one or fewer non-pivot moves during the current round, the unit may indeed perform free actions it is eligible to perform (presumably following the free move action).

    Hope this helps,
    Seth

  3. Hello,

    A unit is slowed by difficult terrain if any of its minis move through it or into it. As neither of these are true of a miniature placed in cohesion on the opposite side of difficult terrain - yes, a unit is not slowed if minis are placed in cohesion behind a nearby barricade.

    47 minutes ago, Obi10 said:

    Can a unit leader make a speed 2 move and then cohere the rest on a unit behind a barricade without having to reduce its speed by 1?

    Yes.

    Hope this helps,
    Seth

  4. Hello,

    Fire Support is not an action, and can be performed regardless of how many actions a unit would have had during its next activation (due to suppression, Ion tokens, or otherwise).

    14 minutes ago, Zigal said:

    When playing a moment of consideration an atst has 2 ion tokens, can it fire support (as the supporting unit)?

    Yes.

    Hope this helps,
    Seth

  5. Hi there,

    The speed-1 move granted by the Smoke Screen command card occurs "...when R2-D2 issues an order to another trooper friendly unit...". Orders issued using the command card or using an alternative game effect such as the Comms Relay upgrade card both qualify - what is important is that R2-D2 is issuing an order to another trooper unit!

    Note that the Smoke Screen command card specifies R2-D2 must issue an order to another friendly trooper unit. If R2-D2 orders himself, he will not perform a speed-1 move, as he is not issuing an order to another friendly trooper unit.

    -----------------------------------

    On 2/14/2024 at 9:22 AM, TheCalicoKid said:

    If I have an R2-D2 with a comms relay equipped, play his 3-pip (Smoke Screen), and give one order to a corp trooper unit then use comms relay to give R2-D2's order to a different corp trooper unit, who gets to take the speed-1 move(s)?

    The two friendly trooper units issued orders by R2-D2 will perform a speed-1 move. R2-D2 cannot perform a speed-1 move whether or not he is issued an order, as he is not another friendly trooper unit.

    Hope this helps,
    Seth

  6. Hello,

    2 hours ago, jcub3333 said:

    If I have a friendly unit with a standby and another friendly unit displaces an enemy unit and after the displacement is finished the enemy unit is at range 2 of my friendly unit with a standby would I be able to use the standby?

    No. The displaced enemy unit has not performed an attack, move, or action.

    Hope this helps,
    Seth

  7. Hello,

    The Impact X and Armor X keywords are both resolved during the Modify Attack Dice step of the attack sequence. As specified in this step, the attacking player modifies attack dice before the defending player.

    The attacking player will convert X hit results to critical results using Impact X. Then, the defending player will cancel X hit results with Armor X.

    -------------------------------

    34 minutes ago, JokerAlpha said:

    If I had Impact 3 Weapon generate 3 hits without Crits, does Armor 1 cancel one hit before Impact 3 conversion or does Impact convert then Armor dice mod?

    Impact X is resolved first, as the attacking player modifies attack dice first.

    Hope this helps,
    Seth

  8. Hello,

    As described in the X Keywords call-out (page 9 of the Star Wars: Legion Core Rulebook, at time of writing), numbered keywords stack with themselves. Two instances of Agile 1 will indeed grant Agile 2.

    36 minutes ago, brezzab said:

    does it effectively make him Agile 2 for the round (as he natively has Agile 1)?

    I.e: If he moves twice in his activation, he will have 4 dodges?

    Yes and yes!

    Hope this helps,
    Seth

  9. Hello,

    On 2/5/2024 at 4:02 PM, BackTaco said:

    In the rulebook, it states that emplacement troopers, ground vehicles and creature troopers may not be 'moved through' by anything other than Repulsor vehicles, nor can any unit end a movement overlapping them.

    You are correct. As detailed in Appendix A, emplacement troopers may not be moved through by units other than Repulsor vehicles.

    On 2/5/2024 at 4:02 PM, BackTaco said:

    Does this mean for a unit of Geonosian Warriors with their Pike trooper upgrade, they would not be able to execute an Overrun on these units, because it would be illegal for the movement tool to be overlapping them when executing a standard move? (and that it is illegal for their bases to end overlapping any of the same units).

    Geonosian Warriors may use Overrun on an emplacement trooper after performing their free Jump 3 card action, as such a move will ignore these miniatures.

    Hope this helps,
    Seth

  10. Hi there,

    On 3/8/2023 at 8:25 PM, Pinto397 said:

    Can a unit make a move in which they are going to fail to cohere? A trooper unit does a climb onto a building in which all of the minis of the unit will not be able to fit?  Can they do it?  The crb states if for any reason minis cannot be placed in cohesion place them as close as possible.

    Yes, a unit may perform a move in which it is impossible for all the non-unit leader miniatures to end in cohesion. They will be placed as close as possible to the unit leader. 

    On 3/8/2023 at 8:25 PM, Pinto397 said:

    Crb also states the next action has to be a move if the unit is not in cohesion.  Can a unit that moves and can’t be in cohesion trigger a free action off the move such as relentless before being forced to take a move action to get into cohesion?

    No, they may not perform a free attack action, as this would be performing an action other than a move action that ends with all miniatures in cohesion.

    Hope this helps,
    Seth

    Note this post has been updated since it was originally answered to better reflect the language in the Star Wars: Legion Core Rulebook.

  11. Hello,

    As described under Deploy Units, "If a unit is not in cohesion for whatever reason, its next action must be a move action that ends with all miniatures in cohesion." (emphasis mine)

    A unit that is not presently in cohesion may perform no other actions, free or otherwise, unless that action is a move action to re-establish cohesion.

    -------------------------------

    On 2/5/2024 at 7:56 PM, RC-D2 said:

    Can a unit perform any free actions, such as steady, after performing a move in which the unit doesn’t end in cohesion? 

    No, as this would be performing a free attack action - their next action must be a move action that ends with all miniatures in cohesion.

    Hope this helps,
    Seth

    Note, a prior post has been amended for consistency and to better reflect the language in the Star Wars: Legion Core Rulebook.

  12. Hi there,

    From the Moving Through Terrain entry: "When a unit is overlapping an obstacle terrain feature, it may perform a standard move if the vertical distance changed is not greater than the height of the moving unit’s silhouette."

    --------------------------------------------

    On 2/3/2024 at 1:45 PM, Pinto397 said:

    Can a trooper make a standard move across a gap between two columns that are taller than a trooper silhouette that are separate terrain pieces.

    Yes. The unit is not changing vertical distance of greater height the moving unit's silhouette and so may perform a standard move and not a climb move.

    On 2/3/2024 at 1:45 PM, Pinto397 said:

    Does it change anything if the columns are part of the same terrain?

    It would not.

    Hope this helps,
    Seth

  13. Hello,

    The Authoritative keyword is used when you would be issued an order and allows Padmé Amidala to issue an order to another friendly unit instead. A unit is given a faceup when they are issued an order. As Authoritative is declared and used prior to Padmé being issued an order, it may indeed be used if her token is presently facedown on the Ploy command card.

    On 2/2/2024 at 9:44 AM, ElGrandePicante said:

    Scenario: Padme uses Authoritative to another unit via Seize the Initiative on a Ploy turn and an Operative token is selected for Ploy. 

    Can the Operative token be selected for the Ploy function and used in this way?

    Yes.

    Hope this helps,
    Seth

  14. Hello,

    Boba Fett will receive a standby token from the Independent: Standby keyword at the beginning of the activation phase, if he is eligible to do so. This can include while he is transported. However, a standby token is lost upon performing a disembark move.

    1 hour ago, Simon2942 said:

    if boba  starts the round in a closed transport and disembarks dose he get the independent stand by once he is placed in base contact ? 

    Boba Fett will gain a standby token at the start of the activation phase. He will lose the standby token if he performs a move (such as to disembark), an attack, an action, or gains a suppression token.

    Hope this helps,
    Seth

  15. Hi there,

    3 minutes ago, Berbelek said:

    1. Can I spend more than one surge token from my commander? In the battleforce sheet is written "as a free action to spend", so it's not action: spend surge, or is it? If so, can I spend it for a different purpose? Like, move 3 and shoot with additional dice?

    A unit cannot perform the same action, free or otherwise, twice during a turn, except a move action. This would include the special free action granted by the Experimental Droids battle force - a unit cannot perform this free action twice in a turn.

    6 minutes ago, Berbelek said:

    2. Can I keep surges on different commanders? I.e. I didn't spend all my surges on STD, so I kept them, and in the next round, I chose Tseries to have surges, and if so, can I spend surges from 2 commanders in one turn?

    Yes, you may nominate a different commander each round to receive 3 surge tokens. Units may only spend tokens off of the chosen commander each round.

    Hope this helps,
    Seth

  16. Hello,

    2 hours ago, zeddy135 said:

    In the case of larger based miniatures such as Swoop bikes, does the phrasing "if the movement tool overlaps an enemy unit" include the width of the bases as they move along the tool in this?

    No. Either the movement tool must overlap an enemy miniature or the base of the unit itself as it moves along the tool. Refer to Moving with Notched Bases for more detail.

    3 hours ago, zeddy135 said:

    That is to say that the below scenario can allow for a valid overrun attack if the swoop moves forward say 1cm, despite the template itself not overlapping?

    No. If the Swoop Biker moved far enough to overlap Maul during the move, it would be eligible to perform an overrun attack. However, if it moves "1 cm" it has not at any point overlapped Maul during the move, and may not perform an overrun attack.

    Hope this helps,
    Seth

  17. Hello,

    42 minutes ago, Pinto397 said:

     Does all terrain fall into a height band?

    Yes, all terrain has a height value.

    42 minutes ago, Pinto397 said:

     Is it possible for terrain to have no height such as a stream or pond?

    Players may apply the Golden Rule of Terrain if they would like some of their terrain to have "no height." This is not the default for any type of terrain: terrain will have a height value as determined following the process laid out in the Terrain Height entry.

    42 minutes ago, Pinto397 said:

    A defender is overlapping a pond area terrain piece.  The attacker is on a small scatter piece of terrain.  Are they in the same height band?

    Assuming the "small" scatter and the pond are both no taller than the length of a range tool, yes, both the attacker and the defender are overlapping height 1 terrain!

    42 minutes ago, Pinto397 said:

    Or do players need to define the height band of every terrain piece?

    Terrain height is defined as given in the Terrain Height entry: using a range tool vertically, with one end placed on the battlefield. Players may discuss this during Setup for their terrain as well as check as-needed during the game.

    42 minutes ago, Pinto397 said:

    And can area terrain be defined as having no height, which therefore would trigger DFA in the above example?

    Answered above.

    Hope this helps,
    Seth

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