GarnetBear Posted May 29 Share Posted May 29 If a character that is being pushed/pulled contacts an Objective Token do they stop? Link to comment Share on other sites More sharing options...
Sketch Posted May 29 Share Posted May 29 (edited) As far as I can see if you are on an Objective Token, you are immune to being pushed, as the character being pushed would instantly contact another object and I can't find anything that says ignore the object you are already overlapping. As I doubt this is the intent, I would like some clarification on the interaction of objective tokens (Including Priority Objective Tokens) and pushing. Objects Characters and tokens are referred to collectively as objects. Push or Pull: When an object is Pushed or Pulled, it is moved using the indicated range tool instead of a movement tool. Move the object the full length of the range tool with its base centered on the tool. • If an object would contact another object or terrain feature at the same or higher Elevation than the Pushed or Pulled object, the movement ends immediately. Edited May 29 by Sketch Link to comment Share on other sites More sharing options...
UrzaMagus Posted June 9 Share Posted June 9 Can characters overlap objective tokens (either active or inactive)? Additionally, the rules state that if a push/pull is interrupted by an object it ends, and the rules state tokens are objects, so is a push/pull interrupted by objective tokens? Link to comment Share on other sites More sharing options...
MaPhi Posted June 9 Share Posted June 9 Is it correct that objective tokens stop pushes and pulls, as tokens are objects? Link to comment Share on other sites More sharing options...
Thoras Posted July 11 Share Posted July 11 This has been made clearer in the latest rulebook update. The tokens can be overlapped and they do not stop a push or a pull. Link to comment Share on other sites More sharing options...
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