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Posted

For Climb and Jump it says the Dash tool may overlap Impassable terrain, but it doesn't say that for Advance or Dash.

Does this mean for normal Advances and Dashes, the tool has to be perfectly flat on the same elevation (or lower) the entire time either on the ground or on terrain your character is already overlapping? Or say perfectly flat across a gap between buildings?

For instance even if you have a few crates or other clutter terrain, the Advance nor the Dash tool can be used unless you can nicely lock it in to the character's base? It's not a legal Advance or Dash if you have to 'float' the tool at all, even if by the end of the tool, you'll be at the same elevation again?

 

Posted
On 6/6/2023 at 7:53 AM, Hendrycks said:

For Climb and Jump it says the Dash tool may overlap Impassable terrain, but it doesn't say that for Advance or Dash

Under the expanded definitions of Advance and Dash, there are sections that mention the tool may overlap Impassable terrain parts of the same or lower elevation. Its only impassable terrain of a higher elevation they can't overlap.

On 6/6/2023 at 7:53 AM, Hendrycks said:

Does this mean for normal Advances and Dashes, the tool has to be perfectly flat on the same elevation (or lower) the entire time either on the ground or on terrain your character is already overlapping? Or say perfectly flat across a gap between buildings?

For instance even if you have a few crates or other clutter terrain, the Advance nor the Dash tool can be used unless you can nicely lock it in to the character's base? It's not a legal Advance or Dash if you have to 'float' the tool at all, even if by the end of the tool, you'll be at the same elevation again?

The tool should always be horizontal, it is never held at an angle in any situation.

But if something is preventing you from holding it against the base, you are allowed to hold the tool above the battlefield to achieve the measurement. In the situation you are describing in the second half of this question, you would hold the tool above the crates, positioning the notched end in the air above the character as best as possible (as if it was "locked" onto the character) and then put the character in its new position based on the movement tools position.

 

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