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Deflect and Fire Support


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I have some confusion about deflect and interactions with fire support:

1) A unit is performing a ranged attack, plus fire support from another unit

2) The target is a unit with the deflect keyword (and a dodge)

3) Attacker forms the attack pool, rolls multiple successful hits, dodge, cover, etc are applied

4) Defender rolls and at least one result is a surge on the defense dice

A - Which attacking unit (the active unit or the fires supporting one) takes the deflect wound?

B - If the defender rolls with deflect activated and the result is more deflects than wounds remaining in the active unit, do wounds carry over to the fire-supporting unit or are they lost? This could happen quite easily with a one or two mini unit activated, with a full squad with a heavy weapon (Clones) fire supporting.

Thank you!

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Hello,

13 hours ago, Tanker said:

A - Which attacking unit (the active unit or the fires supporting one) takes the deflect wound?

There is only one attacking unit. The unit using Fire Support is not attacking.

13 hours ago, Tanker said:

B - If the defender rolls with deflect activated and the result is more deflects than wounds remaining in the active unit, do wounds carry over to the fire-supporting unit or are they lost? This could happen quite easily with a one or two mini unit activated, with a full squad with a heavy weapon (Clones) fire supporting.

Only the attacking unit will suffer wounds as a result of the Deflect keyword. Excess wounds will not spill over onto any other unit.

Hope this helps,
Seth

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