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If a character with the Pinned Condition and the Strained Condition were to use a reactive ability that allows them to dash, they would both remove pinned and not dash, and take 3 damage for using a reactive ability. Correct?

 

Now, if a character has the Pinned Condition and Strained Condition and gains a Jump from a defensive expertise and tries to jump they cannot jump due to pinned and lose the Pinned Condition, does the Strained Condition also trigger and deal them 3 damage and remove the condition?

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If a unit is both pinned and strained, would it suffer the strain damage after it tries to move (either through an ability or action).  The pin comes off but does the strain trigger since the move never took place?  If not, I assume the strain would remain until the unit successfully moves.

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Seeking clarification on some interactions around Pinned and Strained Conditions and related triggers since I cant see that any of the timing charts define when things are applied and, as a result, further implications for ability triggers in a turn.

If a Unit is Pinned and Strained:

Scenario 1:

With a multiple character unit - In the unit's activation, I declare a Move Action, when there are two characters I specify which one "moves" first - clearing the Pinned condition - and then choose the move type for the second character. Resolve the second character move, apply the Strained damage and remove the Strained token. 

This applies according to the "When a character in this Unit advances, climbs, dashes, jumps" aspect of the Strained condition

The Move Action ends when the second character has completed their movement.

Scenario 2

With a single character - In the unit's activation I declare the Move Action, Pinned prevents the attempted movement, Pinned condition is removed and then the Move Action ends.  Once the Action ends this resolves the Strained damage is applied and the Strained token is removed.

This applies according to the " when this Unit makes an action" aspect of the Strained condition.

My understanding is that Active and Reactive abilities with movements (such as Jetpack, Force Speed and Defensive Maneuvers) will resolve in line with Scenario 2.  Pinned prevents the movement, but the Active/Reactive ability still resolves and applies the Strained damage based on "or uses an Active or Reactive ability".

Where things become less clear are scenarios where:

Movements are initiated off Innate or Leadership abilities - whether it is the active model or other, the Pinned would prevent the movement, there is no Action, no Active/Reactive ability used, no attack and as such, the Strained would remain in place?

Likewise, given that Strained condition states "when this Unit makes an action, makes an attack, or uses an Active or Reactive ability" - if a movement on a Pinned/Strained unit is initiated by another unit (eg. Tactical Network), the Pinned would prevent the move but the Strained would remain?

 

Edited by TheRealShano
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  • TheRealShano changed the title to Timing of Condition Resolution

Assuming all units are not wounded:
 

- Identity. If Ahsoka is Pinned and Strained and choses to trigger Fierce Protector in an attempt to Advance, does she; not Advance, remove the Pinned and take 3 damage from Strained?

Reactive. If Magnaguard are Pinned and Strained and choose to trigger Protection Protocols in an attempt to Advance, does a character; not Advance, remove the Pinned and take 3 damage from Strained?


- Active (self) If B2 Battledroids are Pinned and Strained and use Relentless Advance to Dash 1 character only (the other choosing not to do so), does the character; not Dash, remove the Pinned and take 3 damage from Strained?

- Active (other). If Magnaguard are Pinned and Strained and are the target of a friendly Tactical Network in an attempt to Advance before attempting to remove a Condition (Strained), does a character; not Advance, remove the Pinned and then remove the Strained (therefore removing both Conditions and take no damage)?

Thank you!
 

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On 7/13/2023 at 5:42 PM, Inside the DANGER room said:

If a character with the Pinned Condition and the Strained Condition were to use a reactive ability that allows them to dash, they would both remove pinned and not dash, and take 3 damage for using a reactive ability. Correct?

Correct.

 

On 7/13/2023 at 5:42 PM, Inside the DANGER room said:

Now, if a character has the Pinned Condition and Strained Condition and gains a Jump from a defensive expertise and tries to jump they cannot jump due to pinned and lose the Pinned Condition, does the Strained Condition also trigger and deal them 3 damage and remove the condition?

The Pinned will trigger to prevent the Jump. The Strained condition will not trigger as its trigger has not been fulfilled.

On 7/16/2023 at 11:31 AM, Don said:

If a unit is both pinned and strained, would it suffer the strain damage after it tries to move (either through an ability or action).  The pin comes off but does the strain trigger since the move never took place?  If not, I assume the strain would remain until the unit successfully moves.

It depends on the source of the movement. See below.

On 7/16/2023 at 10:22 PM, TheRealShano said:

Movements are initiated off Innate or Leadership abilities - whether it is the active model or other, the Pinned would prevent the movement, there is no Action, no Active/Reactive ability used, no attack and as such, the Strained would remain in place?

Yes, the Strained will remain in place.

On 7/16/2023 at 10:22 PM, TheRealShano said:

Likewise, given that Strained condition states "when this Unit makes an action, makes an attack, or uses an Active or Reactive ability" - if a movement on a Pinned/Strained unit is initiated by another unit (eg. Tactical Network), the Pinned would prevent the move but the Strained would remain?

Yes. Pinned is removed in this case and the Strained remains.

On 7/16/2023 at 10:59 PM, Morgan Reid said:

Assuming all units are not wounded:
 

- Identity. If Ahsoka is Pinned and Strained and choses to trigger Fierce Protector in an attempt to Advance, does she; not Advance, remove the Pinned and take 3 damage from Strained?

Reactive. If Magnaguard are Pinned and Strained and choose to trigger Protection Protocols in an attempt to Advance, does a character; not Advance, remove the Pinned and take 3 damage from Strained?


- Active (self) If B2 Battledroids are Pinned and Strained and use Relentless Advance to Dash 1 character only (the other choosing not to do so), does the character; not Dash, remove the Pinned and take 3 damage from Strained?

- Active (other). If Magnaguard are Pinned and Strained and are the target of a friendly Tactical Network in an attempt to Advance before attempting to remove a Condition (Strained), does a character; not Advance, remove the Pinned and then remove the Strained (therefore removing both Conditions and take no damage)?

Thank you!
 

For the Identity example: She will Remove the Pinned. The Strained will remain on her because she has not done anything that will trigger it.

For the Reactive example: Yes. Both effects will resolve. The Pinned stops the Advance. The Strained triggers in response to the Reactive ability being used.

For the Active (self) example: Yes. Both effects will resolve. The Pinned stops the Dash. The Strained triggers in response to the Reactive ability being used.

For the Active (other) example: Yes. The Advance is prevented by the Pinned. Nothing has occurred yet that will trigger Strained. The condition removal then activates and the Strained is removed.

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