Seeking clarification on some interactions around Pinned and Strained Conditions and related triggers since I cant see that any of the timing charts define when things are applied and, as a result, further implications for ability triggers in a turn.
If a Unit is Pinned and Strained:
Scenario 1:
With a multiple character unit - In the unit's activation, I declare a Move Action, when there are two characters I specify which one "moves" first - clearing the Pinned condition - and then choose the move type for the second character. Resolve the second character move, apply the Strained damage and remove the Strained token.
This applies according to the "When a character in this Unit advances, climbs, dashes, jumps" aspect of the Strained condition
The Move Action ends when the second character has completed their movement.
Scenario 2
With a single character - In the unit's activation I declare the Move Action, Pinned prevents the attempted movement, Pinned condition is removed and then the Move Action ends. Once the Action ends this resolves the Strained damage is applied and the Strained token is removed.
This applies according to the " when this Unit makes an action" aspect of the Strained condition.
My understanding is that Active and Reactive abilities with movements (such as Jetpack, Force Speed and Defensive Maneuvers) will resolve in line with Scenario 2. Pinned prevents the movement, but the Active/Reactive ability still resolves and applies the Strained damage based on "or uses an Active or Reactive ability".
Where things become less clear are scenarios where:
Movements are initiated off Innate or Leadership abilities - whether it is the active model or other, the Pinned would prevent the movement, there is no Action, no Active/Reactive ability used, no attack and as such, the Strained would remain in place?
Likewise, given that Strained condition states "when this Unit makes an action, makes an attack, or uses an Active or Reactive ability" - if a movement on a Pinned/Strained unit is initiated by another unit (eg. Tactical Network), the Pinned would prevent the move but the Strained would remain?